So, I had a situation today in war and I am pretty sure it’s a bug. C-Kadilen went off with her special and gave the defensive team a dodge buff. I had Kageburado charge up and attacked Ariel who was on defense who subsequently dodged the attack, even though Kage is supposed to debuff before he hits, which should remove the dodge buff.
I did a forum search and did not find a similar topic created, but it was discussed briefly here:
Of which the answer given was:
However while the explanation could make sense, to me I still think it’s wrong. The reason I think it’s wrong is because the Dodge buff was first started with Margaret, she was given a special skill that made her immune to dispels, a skill that C-Kadilen was not given.
If the intent of the dodge buff was to also allow Margaret to dodge the dispels, it would make her special immunity to them almost entirely pointless, as she could just dodge them anyway.
That said, I’d like to get official word if this is a bug that needs to be fixed or if in fact it is working as intended.
Really? That’s interesting as Cham is supposed to remove all enemy buffs and status effects, regardless of whether it is dispellable or not.
Edit: Yes. It is confirmed. Those heroes under costumed Kadilen’s spell do have a chance to dodge dispel, even the buffs removal of Guardian Chameleon. I guess this is settled then.
So, while monks may be damaged by specials but can withstand any accompanying status effects such as blind, defense down, elemental defense down, DoT, etc., is it possible then that heroes under Kadilen’s dodge effect may evade the initial dispel by Kageburado but not the actual damage from the special?
C. Kadilen’s dodge makes a dodge check for any condition, including dispel. For this video, C. kadilen is dodge Kage’s dispel.
In addition, Caedmon’s dispel also has a dodge check, and if they succeed in dodge, allies with the C. Kadilen buff will get minions.
To add to the people above: There are three types of dodge.
Ability to dodge special skills (cKadilen, Inari, cLJ) → possibility to dodge everything of the special skill, even buff dispels, ailments etc.
Ability to dodge special skills that deal [direct] damage (Margaret, cLJ, Rogue emblemed hero) → possibility to dodge only damage of the special skill. Will not dodge ailments such as def down or buff dispels.
Ability to dodge normal attacks and special skills (Ninja event heroes) → possibility to dodge everything. Tiles and all sorts of special skills.
It’s fine. Eventually there will be some bug where dodge doesn’t always work, and then instead of fixing it to work as intended they’ll decide the new behavior should apply universally, nerfing dodge in the process.
Not that I’m still annoyed about how they handled reflect. Ahem.