This is just a cash grab and I intend to quit. Seen many games ruined exactly this way.
This is effectively video game gentrification. Just as I was becoming competitive, with 26-2700 trophies and years of playing and farming for minimum payout; we are expected to do more farming while the people at the top will stay there. Even then, those at the top are going to have to pay-to-win just to maintain their positions. To SG it isnât enough to OP your old heroes with new heroes, or nerf the heroes you already ascended (tele,vela,frog,etc.); no,no,noâŚâŚthey want to see that open pocketbook while giving no love to the 3+ year players. Kick Rock
This is true, but there WILL be some in the shop for sale. Plus, they are given out as rewards for doing well in events (NT), Mythic Titans, Tourneys, etc⌠The rich (whales) WILL expand their gap over the poor.
Well, new updated is like pulling carpet underneath the players. Me, at least, had targets what I want to level up, where to concentrate etc. now with this update those targets are vanished. Motivation to keep playing has also vanished, unfortunately.
In this game so many new heroes are coming so often (to me too much and way too fast) and now with this all heroes you have became potential hero to level up even further. What is point to make this brake limit anyway? It feels there are way too many heroes in game already so devs have lost focal point and cannot make power adjustments to balance out the game. And thatâs why limit break was introduced, let players do it with money! Unfortunately some of heroes will become even more overpowered and this unbalance the game even moreâŚ
And with this you still have normal titans, wars, trials, events, map, POV, etc, etc⌠What about potential new players who are about to start this game?
Damage formula is not LB code, there is a special thread discussing it.
No, what I mean is relative to their original power, lower power hero got increased more than higher power hero.
That is in case the increase is similar in percentage, which was not.
That is the same as assuming your opponent have more 5* than you. I was showing direct comparison between heroes pre and post limit break. I am not talking about whole roster.
You misunderstood that sentence. I wasnât saying spender can buy LB is fair. I was comparing LB vs non-S1 costume. There are more free LB than from shop while there are less free non-S1 costume than from buying.
I am F2P and I can reach 4980+ TP with LB after I break the limit of my defense team.
TBT, LB is not as bad as emblem.
Aside from what I had explained regarding the comparison of emblem and LB, while emblem increase luck based battle (due to RNG nature of talent), LB on the other hand decrease it because lower damage/hp result in slower tempo suited for tactical battle.
Yes they are not as bad as emblems, they are even worst.
No you are wrong, read my explanation.
By the time you have 5Ă 5* aether to limit break a 5* heroes, you will already have 30Ă 4* aether and only need 20 to limit break a 5*. Therefore you have 10Ă 4* aether left to break the limit of 2 4* heroes.
This is not the case with emblem where 4* and 5* directly compete.
Emblem talent increase RNG reliance while the damage/HP reduction (when both have LB) because of LB lead to slower tempo battle that is less luck based.
I have tested them, and I know what they will be, again we will have to use the same heroes everywhere, again we will have to return on mono to have a chance in wars, again all your hero will unusual like with emblems, at least for the emblems you have reset token and if you want to reset some hero you can, for limit breakers this itâs impossible.
I am F2P and I donât use mono in war. I despise mono in PvP. Half of my team is fully emblemed 4* and they will benefit from LB. I rarely change the combination of my war team so I know which I will give LB.
Suppose there is a whale whose war team is 30Ă 5* heroes and there is an F2P whose war team consist of 5Ă 5* heroes and 25Ă 4* heroes. Who can limit break their war team faster?
Answer: the F2P
By the time the whale manage to limit break 10 of their 5* heroes, the F2P will have already limit break 5 of their 5* heroes and 20 of their 4* heroes.
This update is more disadvantageous toward those who heavily relly on 5*.
Now you are saying that F2P will have stronger teams faster than spendersâŚ
You greatly underestimate how much money SG makes.
You canât turn a 4* hero into 7*
And you wonât outrun the money
Half of my team is 5* and I have 10Ă fully emblemed 5*. My defense team do not have pure S1 (because the only S1 in the defense has costume). Believe it or not, I am F2P.
Not stronger but improve faster. Because improving 4* require less LB than 5*.
Thank you for doing this math⌠it shows that they are trying to listen and balance so that both new and OG can enjoy the game stillâŚ
that being said⌠itâs a game⌠I care about a lot of you and had someone Iâve been playing with since I started march 2020 ⌠quit today. because of the breakersâŚ
but⌠itâs a game it should make you happy⌠so âŚ
Now youâre repeating yourself and saying the same thing I just said.
Improve / stronger. faster / whatever
Thatâs still BS. has maxâd 5* that are fully emblemâd an hour after release for a reason that you greatly underestimate. And that reason isnât going to change. And you wonât improve / stronger / faster. No you wonât.
Cash was king before and it still is.
Meanwhile your 4 star will STILLâŚ
never become a 7 star hero.
But a few of your non-creepy 5* can.
You should be fine playing in lower arenas. When players up top display the paywall with clarity. Try not to tread on them with menial calculations that have nothing to do with the reality of big spenders in a massive clump
The term has different meaning. You use that term and change the original meaning drastically so I have to make it clear so the other readers do not misunderstand it.
Improving a hero
Make a hero strongerâŚ
No it doesnât
It does:
5Ă limit broken 5* + 20Ă limit broken 4* + 5Ă 4* IS NOT stronger than 10Ă limit broken 5* + 20Ă 5*
But the gap is reduced compared to 5Ă 5* + 25Ă 4* vs 30Ă 5*
I never said this:
In war, F2P who still utilize 4* heavily will strengthen their team faster than whale who only use 5* but not becoming stronger than them.
can someone make sure this gets read by the right people?
I donât know how⌠I really like this game and truth be told⌠those things are what need helpâŚ
(itâs really bad)⌠bad bad badâŚ
Answer: the F2P
By the time the whale manage to limit break 10 of their 5* heroes, the F2P will have already limit break 5 of their 5* heroes and 20 of their 4* heroes.
DudeâŚ
You are convinced. I am not.
But I see the endgame.
I have spent money.
And for months I have spent nothing.
I know how different the game changes
Roster = options.
Soon there will be rosters loaded with 7* heroes. It wonât take as long as you imagine. Just exactly like emblems: A few months later and level 20 5* everywhere! When that day comes. Just keep ducking underneath. And you can continue to miss the big picture