TLDR: Players will continue to play, but hearts will not stay.
Ah yes, this topic once again, of breaking meta, breaking banks, and breaking toxic relationships with the summons gate.
I compilation of many of the points brought up by the regulars, we can all agree that majority of the players have had long wanted to quit, and when/if they do, it is highly unlikely “because” of limit breakers, but more of a last straw catalyzed by the LB.
All games have a limited lifespan, and this game reached its peak in late 2019s, where the delicate balance between survivable F2p/C2p meets enjoyable P2p gameplay. The accelerated launch of S3 was (imo) the turning point for this game, where its change in creative direction and market projection shifted drastically, as it opened up to the APJ market. (Here, i am NOT saying its the fault of APJ, but the expansion efforts and company objectives)
Time and time again, SG in Beta has proven not to take constructive advice into account, and also to ignore various warnings of meta break, as if a collective effort to ensure these go live, braving the backlash that would pale in comparison to the green units in return. Not surprising, much of the “OG” players who were able to give constructive or deliberate feedback to better the game has left after this toxic relationship.
Separately, while SG has indeed taken the advice of “more” events to “fulfill” the boredom that many old players has, there is evidently a pacing problem too. Look at the monthly calender, and it should surprise anyone that the calender looks way more packed than most people’s work schedules. Essentially, what this game has turned into is an extra job, where many find it tedious to upkeep, in order to fulfil the tasks events missions etc etc. Ofc the other side of the argument is that you are not FORCED to finish the missions, but hey, the point here is the game has a pacing issue.
Lastly, there are many core issues that remains (unsatisfactorily) resolved, but are blind-sighted by the bombardment of events to distract players from it. Issues such as in-game chat moderating, S1 costume expansion, Hero academy expansion, Elemental links for old HOTMs, Passive abilities to level the playing field across the player meta. Etc Etc. Pretty important features that form the root of all problems that could be solved if resources are directed to appropriate creative channels to address these issues effectively, instead of brainstorming for heroes that just out-play the previous. But hey, choices.
Btw, SG has broke up with Zendesk, and using an internal support system for tickets that has a “live chat” feature that keeps you hovering for days to no response, despite submission of relevant information and details. It’s a horrible service. That should be addressed too.
We all know the outcome, it’s a dead horse.