Don’t take this offensively but I did not mean that slow heroes are in a good place…they are not. My example was of how an average hero is significantly more powerful than a slow hero with the same utility move.
Based on your reply I’m guessing you deal with mostly epic heroes in raids, at a higher trophy level slow heroes become absolute thrash unless you have a really bad board. They need more survival in order to fire and make them useable…heroes like isarnia are slow and frail so they just die before getting used. Powerful abilities do not matter if there is no fear of them going off. With the mana control that exists you can stop most all slow heroes from firing their special, making them relatively harmless.
This is not the case of fast heroes like gravemaker (very fast). He WILL go off, very little you do will stop it, without a perfect board hes going to fire before you have a special ready. That makes his dot incredibly hard to cleanse off, ticking away killing all your guys.
That wouldn’t be a big deal if you could bring slow heroes due to their inherently larger health if they were buffed properly.
Think of it like real life, the slower someone is generally the tankier they are. Featherweights can beat a heavy weight due to insane speed, but require a crap ton more punches to do so. Slow heroes should be slow, and hard to kill requiring a minimum of 8 to 9 tiles from a color stacked team to kill them.
Force players to control their mana adding strategy to the game. Also for what it’s worth, colen is very easy to kill as a tank, significantly more so then Sonya as tank. Sonya will almost always go off colen rarely does. What makes a hero good for center is how bad they punish a bad board…faster heroes simply punish bad boards sooner. Look at Guinevere, the best current tank, shes not fast, but her utility, heal, and defense makes her punish a bad board worse then any other tank does. If she fires, the chance you lose climbs insanely fast, with few counters. With a good board she dies to 3500 teams regardless. All heroes die to a good board, so you instead base how strong they are to how they perform when attacked with a bad board. Slow heroes are weak there, and dont compete.
It’s bad form to nerf heroes, it’s bad to nerf most stuff in any game, the balance comes from small tweaks, not massive buffs or nerfs. Continue to roll out slow heroes with better damage and survival until they start to take some top spots in the top 100. Then rebalance other slow heroes to match that. This allows both slow And fast heroes to be competitive with one another.
Currently there are so many Guineveres and Gravemakers in the top 1k players I rarely go more then 1 reroll without seeing one of the two if not both. If two heroes deserved some reworking it’s those two…but again, minor changes, not so much that they become useless heroes. Often developers swing to far with the axe, and make people who spent money getting those heroes quit because the hero they spent so much on becomes ruined. That is why massive nerfs are so horrible for any game, it makes money and time feel so useless to those that invested either or both.
Small changes, see how they shake up the meta and reevaluate a month down the road.
Edit: spelling and grammar from phone lol.