Wild enemy stat inconsistency between S4 stages



These are normal enemies and the boss from Normal S4 stage 36-3.



These are essentially the same normal enemies and boss from Normal S4 stage 36-2 (the one literally before the former)

Is this an intentional design decision to have triple the attack stat between two neighboring stages, in reverse? I feel like there is something very wrong here.

This also happens elsewhere in S4, where I experienced normal monsters doing triple the normal damage on one particular stage. Please check the numbers across the stages, I believe this is very much not intended.

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Have a brouse at these …

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Such issues have been fixed earlier in other stages of the map. Perhaps not all locations were checked before the fix?

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