The title of this thread does also indicate players are welcome to share reasons ‘‘WHY NOT TO’’ prevent (Edit: changed it into ‘‘balance out’’ as it doesn’t have to be prevented) mono colored teams.
I would like to hear more thorough arguments against this, because I could possibly come up with scenarios where the elite doesn’t get more elite in all aspects and f2p/c2p players actually benefit from this. I will try to show this a bit later in this post. I’m of course open to change my mind and have different thoughts about this subject. This however will more likely happen with real arguments instead of simply calling the idea horrible, where as multiple people (even before this thread openend) already liked and thought about the idea.
Let’s start first with stating that no one has said that mono color teams are an issue in general. The reason behind this ‘‘idea’’ is the fact that no other tanks, except Guinevere and maybe a few others (but also debatable in this context) stand out due to the possibility to create mono color teams. Limiting the color stacking possibility (especially in raids/war) will take the game into another direction, which does not necessarily have to be worse (or better). As you can see I am just thinking about the pros and cons and not deciding wether I am in favor of or against this idea.
Any penalty or limitation for color stacking will make it less appealing to do so, unless the penalty comes with a great advantage also.
Let’s assume that Elite players have a very in-depth bench of heroes to choose from. They have to possibility to go mono color in any situation and take advantage of the huge increasement of tile damage. This is not a bad thing, but it takes away the intention of tanking-heroes if the board is good, decent or workable. In most of the times, the board is workable at least. I also see that players who have quite the powerful heroes in their defense teams already, will survive attacks more often than players who do not have these heroes (Guin, Grave etc.). This does seem to favor P2W at first.
However, the Elite to sub-category of C2P/F2P players probably don’t have such an in-depth bench of heroes. They most likely struggle more to create mono color teams compared to the Elite and simply have less diverse heroes to choose from. Adding a limit to using multiple heroes of the same color could therefore create more balance in raid attacks for all players, because it give the actual Elite players the same attacking terms as C2P/F2P players. Instead of relying on the huge damage output of mono color teams or heavy stacking, you will have to adjust your strategy of working the board, which hero’s mana to fill first, what heroes to attack first etc.
It could bring more balance to attacks | Not necessarily a bad thing
It could add more strategy | Not necessarily a bad thing
It could favor the defenders who are heavily stacked with strong heroes, usually the “P2W” type | Probably a bad thing
This is a situation we are currently used to. Adding any kind of limition or penalty will probably lower the ‘‘raid above you power level’’ - wall. We will still be able to do this, but we will hit the wall probably a little bit earlier.
This has a major downside. As I already think it favors the defenders with stronger heroes, hitting the wall of ‘‘raiding above your power level’’ sooner makes it quite harder for other players to reach the top 100, 10 or number 1 spot.
The positive side is that we will see less complaints and outrage on this forum about players wondering how ‘‘lower TP players’’ beat their defense.
Depending on the way things get implemented (just assuming it could for the sake of this discussion), it also doesn’t necessarily have to be a punishment. It could be a minor negative effect, which simply makes you think twice before you make some moves. That doesn’t have to discourage them as it simply adds more tactical decisions to raiding and wars.
Take Aegir for example. It could be Vivica also. 90% of the community seems to dislike Aegir a lot, because his special attacks don’t make sense. Especially not for the hero he was designed to be.
But what if we add another ability to his special skill, which could be something like:
- All allies reflect 50% Nature damage to all nature enemies.
This percentage can be adjusted, probably should be, in order to be more realistic. It does however make you think twice about what heroes you bring, when to attack with what color tiles and doesn’t necessarily mean you will punish the color stacking player.
If you still think it does, and maybe it does, I don’t know, then we can adjust the new () ability of Aegir into:
- All allies reflect 50% Nature damage to all nature enemies and regenerate a small amount of mana for each nature tile that hits the caster.
Just idea’s, insights and thoughts. Don’t kill the messenger, but convince us into thinking differently. It’s just a discussion, not a proposal.