This is my first post, but I have been an avid reader since starting the game a couple months ago. I decided to add my 2cents to the conversation around the amount of time it takes to level up each Hero, and why it hurts rather than helps the game (so Devs, please pay attention).
There is an aspect of the game that is only available to a very small subset of players. Namely the ability to select your attack team to match the opponent. I have seen some YT videos where a top 1000 player selected from a stable of fully ascended heros to take advantage of potential weaknesses of the defending team. This would be awesome, and if I play this game for the next 2-4 years, I might also be able to do this during raids or wars. Technically I could do this against low level story opponents, but whats the point.
Now you might be saying that I could do this now. But in reality I can’t, because I need to keep feeding my top 5 defensive heros, plus 2 specialty heros (Go Wu) so that I can field a decent defense team for wars, and help defeat the 6* / 7* Titans.
So when I raid, it is always my same team. When I come up against a team with double yellow, and no Purple, I would love to swap out my mid-levelled Joon, for a hard hitting Purple hero. But I don’t have one. Oh, I have the hero, but he is still sitting at 2^12. Swapping out a 3^15 Joon for a 2^12 Tib is pretty much the same as bringing a knife to a gun fight .
I assume that SG thinks that if everyone was easily able to level 15-20 4* and 5* heros up to high level 3+ that everyone would get bored, but I think it would simply allow more players to enjoy the game the way the 1% does.
Would this take away from the game. I don’t think so. Would it change the game? Absolutely. Instead of being a game where the majority of players log on for a few minutes a couple times a day to collect resources and fight a few raids, and farm on the story levels. Then complaining about their bad luck because they got bad boards, or their raid opponents killed them before their specials triggered.
I think the game would become much more sticky for significantly more players because they would be able to mix and match their heros to match the weaknesses of their opponents. More players would be able to make more than 2 decent hits during wars, then wait around to use their unascended 3*'s to pick off the partial teams that hadn’t been cleared by the middle to big guns in their alliance.
So what about those top 5,000 players (the 1%) that had to walk through the snow uphill both ways to develop their teams? Well, just like the 1% in the real world, they will benefit the most. They will be able to get more Heros ascended, and will be able to test strategies out sooner. It won’t take months to ascend a new HOTM to a useful level, so they will be even more interesting (more variants like WuKong to play with).
Anyway, that is what I think. What are your thoughts?