@Revelate
Think the last time you checked may have been the last of my glory days
In all seriousness though, I’ve had a couple of months of playing time advantage over most players - and I used to be better in strategy. Now that most of the members in my alliance have caught up on both of those I am struggling to get to top 5 on a good spawn time. In a bad spawntime I’m middle of the pack. My saving grace is that from the beginning onwards I have always leveled heroes that were good for titans rather than for raids etc. Also I definitely have to use items in order to get decent scores… they’re 40% of what made me be competitive in titan scores (and part of why i love scarlett) anyways.
why would people spend as much event money if the equivalent heroes were available via TC?
To either have them 6 months earlier, or to have the better version of them (see both of my original suggestions). If there would be a trainable 4* blue hero with colour defense debuff, people would still prefer Arthur. He would still give an edge over the 4* that paying players might think is worth paying for.
I don’t really agree with your argument on ascension materials, look at jackall and falcon. Their materials are easy to get (when you’re playing actively and are killing 10* titans regularly) and when they are maxed they are an absolute benefit in the titan teams. I’m fairly certain that Arthur on 3^70 would be pretty damn useful as well - I know Athena was and you don’t take her to the fight for her stats either.
Not saying I want the exact equal set-up. Not saying the game has done me wrong or that I didn’t get my entertainment out of it. I just start to realize that the direction the game is going to is one where I, as a non-spending player, can’t compete anymore. Since I could in the past that is a different gaming experience, and one I don’t like. Not trying to shame E&P for their business model or anything - just wanted to share my observations and see if I’m the daft person. Judging by the amount of responses I feel like I am not the only one who feels this way.
(and to move on to your next post, figure i should do this efficiently)
I appreciate all the praise But 100k on a 10* is usually about the amount of damage every player would have to do if you divide the titan equally. 100k aggregate is not spectacular, but I disagree that it is very easy for a f2p player to get to this stage. I know I don’t know a lot of f2p people that beat 10*s regularly - but that might be me
I agree that it is not p2w in the way GoW is and I hope it will never be. My post was to indicate a trend towards more p2w - I know the developers regularly read forum posts and have a pretty solid record of listening to concerns. I personally hope they reconsider the direction they will take their game for my selfish gaming pleasure. If they don’t then I have obviously enjoyed the game tremendously in the past year, but then it is time for me to move on.
Lastly, I agree with Elpis. Adding heroes to the TC20 after 6 months doesn’t equal that you get them instantly. You’re limited to 2 tries a day (on average) max if you have all your camps only using this training. So far I have gotten 3 5* heroes out of 115 tries. Considering the chances of also pulling a guardian owl, guardian kong, pirate sargasso, or a Thoth - I don’t see how this would unbalance the benefits for a paying player.