Think i mostly need to get this out of my system one way or another - perhaps to see also how widely shared this sentiment is. Sorry for the superlong post! Happy to hear other people’s thoughts, ideally on the thought as a whole rather than hero specifics .
I’ve been playing for close to a year now (about 11 months?) and have loved the game for most of that time. Loved it because next to all the good features of the community, match 3 etc - it was one of the only games I knew that you could compete in as a non-spending player. Looking at the way the events are developing, I don’t feel like this is true anymore… which is most of the reason why I’m considering quitting.
I’d like to state first and foremost that I don’t mind putting in (a lot) of hours to grind for something, I’m thankful for the paying players and I do think they deserve an edge in the competition for paying. The event heroes, however, are becoming far more than an ‘edge’. To do well in any of the key aspects of the game they are becoming a necessity.
Let’s take a look at this current event. Not even taking into consideration that the difficulty has been ramped up and the completion rewards are worse (plenty of topics on that already), we’ll focus on some of the heroes here.
- The main hero I’d like (just like plenty of others) is King Arthur. Why? Because next to the fact that he has 3(!) special effects, good stats and is a 5* hero… he is the only hero in the game that will give you a stackable colour debuff. Having this hero leveled and using him properly, will basically mean that your score on red titans will be on average about 10-20k higher (per hit) than people who don’t have him. Considering the odds for him to drop (from what I’ve seen in chats/peer support/line it takes people about 70 summons at least to get him) - there is almost no way for any f2p to get him… even if you save up your free gems to roll during the event. This is already too much of a difference on itself, but for the inevitable red reflect event that will eventually come… guess which people will have the best chances of scoring high in the event? Bingo! Those that managed to claim Arthur You can see this already in effect with some of the other event heroes such as falcon, panther and jackall.
Now let’s talk about Guinevere. Those who have been playing for about 8 months or so might remember that every single player in the top 100 used Li Xiu in defense teams because the mana drain is ridiculously effective in raids. They nerfed her once or twice and then it ended (not a big proponent of nerfs as some of you know, but hey… I guess they thought about it). How on earth do you then release a 5* hero with this same ability and not expect it to be overpowered? But wait, just to be sure, let’s add some regeneration. Still not sure she’s OP because someone might double up on the strong purple colour against her? Not to worry! She’s got an extra little nifty trick which makes her strong against her weak colour too! (at this point I’d also like to point out that this is not new info to SG and these points have been made by beta players which resulted in slightly lower stats - problem solved )
Morgan le Fay. Now I personally don’t think she is a good hero at all, nor did I have any problems with her in the event (surprised to see a lot of other people did, she was the first to die for me before she got her special off usually… or else blinding her helped!). My main problem with her (and a new trend in the limited time heroes) is that her special can’t be dispelled. While this isn’t a problem just yet in my opinion, my gut feeling says that there will soon be a way where paying players can get items/heroes to dispell those specials anyways… where other players won’t.
Not any specific hero for this specific event, but can we please address the fact that not all heroes that are good/fun bosses for the event need to be released as heroes? The difference in for example Guinevere and Guardian Owl (from the other event, both yellow 5*s) is insane. Also perhaps a disclaimer somewhere that the heroes in gameplay aren’t actually like they are in the event (health,stat,mana charge wise). I know I’ve been lucky enough to test them in beta and know this, but i’d be properly ticked off getting the guardian owl thinking his extra slow mana meant he’d fire every 2 rounds… only to find out it means he fires precisely never.
Whilst these new hero changes bother/worry me - it sadly isn’t just that. For this event I feel like part of the beta players also have changed the way they ‘test’. When I raised the point that Arthur was OP, I was told by various other players that he is ‘balanced’ and that he ‘only looked good on paper’ - disregarding the fact that I too had played with him and had seen that he was unbalanced. Sure, he was no Athena the way she was released originally… but heroes like Arthur and Guinevere are by no means balanced. I quit testing because it seemed like I was clearly alone in my observations, but I am happy to see at least the community at large now seems to see the same as I did. It made me lose faith in the sincerity of the testing and I now sadly must say I think some of the people are there to ensure the heroes stay stronger so they’ll have more of an edge when they buy them.
Finally, what is a rant without at least a constructive proposition for improvement?
One of the ways I think it could be solved is by not limiting entire effects to limited time only heroes. Give stackable colour specific debuffs to heroes you can train in the training camp… even if its at lvl 20 only (as I said, i don’t mind grinding). Make (for example) Arthur the only blue 5* available with it and keep him slightly better, paying players need an edge, but create at least a blue 4* with the same ability. This way the paying player still has an edge, but it is not ending the competition completely.
Another possible solution that was offered by one of the beta players (one i’ve disagreed with plenty, but give credit where credit is due) is to release the limited time heroes into the training camp after 6-9 months. This way people have gotten their fair share of a headstart/advantage and others can still work towards eventually getting them.
TL;DR: game is going in a direction where you can’t be competitive anymore if you don’t pay and I don’t like it.