Why FTP and Paying gamers should be friends [A neutral point of view]

I couldn’t agree more with this statement. I think there is a big misconception that paid players get preference and we truly don’t. Even when spending money we don’t get what we want or need to progress, we are also at the luck of the game. The only difference is that we spend for more chances at the same luck that you only get at a min based on being cheap/free to play.

I’ve been a whale on more than one occasion, and still walked away with nothing.

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Insert “Why Can’t We Be Friends” song here

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That’s a great read … not really buying it’s the f2p being op’ed by “ the spenders” troops, Aegir, Athena etc. I’d say it’s an underpowered team playing in an allliance that is way beyond there power level. It’s all that it is- just because he announces to the world he’s f2p and your probably assuming the guy with the Aegir and Athena is a spender( not some long term player). Let me throw out a scenario and you explain the difference between my scenario and yours. If I’m a fella that wanted to be in a top 100 Alliance but was on the very low end of the power spectrum- everyone would hit the titans harder and War better. Does that mean they spent more? Does that mean I can’t compete at that level?Does that mean they have better heroes?.. As in both cases I guess it’s up too the individual to accept his choice- not you to make excuses, judge spending etc. My point is- in my scenario,If I’m a Spender or c2p makes absolutely no difference…I’d be in the same predicament. Just like the f2p you speak of.

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Hey @TGW, glad to see you are stopping back in on occasion. Well written post!!

P.S Now go away!!! :wink:

P.P.S I live in the microcosm of my alliance. Don’t care what anyone else has other than the current team we are fighting in AW

@Sir Gorash, I was going with

“Why can’t we all just get along, now give me your wallet Sir”

RK circa 1991…yeah had to look that one up, all my decades are one big mush ball.

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Basically @Texas1970, you can buy all the hero’s you want but if
#1 don’t have the AM’s to level them, they are worthless
#2 Don’t know the 1st thing about working a board, you’re probably going to lose.

Regardless of the money you spend it still takes TIME to level and learn how to use your hero’s. Will you get lucky on occasion? Yup. Will you be in the top 100 just because you spend 1000$’s a week…likely not.

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Exactly my point with the F2p p2p arguement. It’s just time that is the difference not the amount you spend. F2p arguement is bs- they just don’t want to put/ wait the time… spenders just try to speed it up. But, either way both are always behind so what I’m saying is stfu people that your under powered we all are lol

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My biggest beef with the f2p/p2p argument is the constant generalizations on both sides. Most f2p are fine with the grind. Yes, some are impatient but don’t want to or can’t spend.

This game is a microcosm of real life and there is a complete spectrum of player types, not just two.

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That’s a good point @nevarmaor. I really don’t care if your a whale, C2P or F2P. It’s all the same to me, everyone is grinding, although the grind tends to be more important to the F2P and they normally end up with more experience. One of the best players in my alliance is pretty close to F2P. He works with what the game gives him and is pretty happy with that. I’m C2P with the occasional budget blowing summons. But now that my roster is significantly deep I can really just grind out the AM’s. So I really only buy the really good deals and the extra builder.
Sure I’d love to have GM, Guin, Kage etc…but the game wasn’t agreeing. So I play with the Hero’s that show up. Although Neith will be waiting awhile as Justice is already maxed.

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Yep we’re all grinding and basically slaves to the game regardless of our monetary status - that much is true.

What I’m interested in knowing however is if everyone is happy with what they are getting in return for their cash and time? :slight_smile:

Can anything be improved? Can we honestly say that we are happy with everything that SG throw back at us?

If I weren’t, I would not be staying.

Of course, and I hope they’ll continue improving it. I was close to leaving – it felt like I’d done it all. I decided to stay on to see season 2. It was worth it. Then followed tournaments, emblems, costumes … I have plenty challenges to play with for a while yet. :slight_smile:

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This hasn’t always been my full experience though, but it’s great you are happy now.

I find that we stay in the hopes that things improve, even if that hope is far fetched and we are unhappy (plus we’ve already invested too much)

It’s simply gaming addiction and what makes me and many of us human lol. But yes you still have to like a lot of it to stay so we are on the same page in that respect

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Yeah, the sunk cost fallacy is strong. That’s why we need the adage not to throw good money after bad.

To a point, that’s what makes us play. But if it makes us play a game we don’t like, it’s a problem. The healthy thing to do, if it gets there, is to quit. But that’s not a choice I can make for anyone but myself …

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Yep. This is what I’m particularly afraid of

At the end of the day this game is fun to play. There’s hours of entertainment through wars, tourneys, alliance chat etc. Is that worth a fella putting some cash in to support- I say yes. But, how much is everyone’s decision to make. And we all probably have different reasons, time commitments and budgets.

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Great discussion here. From my perspective, the mechanics for tempting players to spend has gone up considerably since SG was acquired by Zynga. I personally feel the entire feel of the game has shifted towards relying much heavier on RNG for everything while reducing any actual reward for playing. F2P players are getting hit pretty hard by this and it will be insanely noticeable once Season three hits; the power creep we are going to see there will challenge many with choosing to continue or not.

I seriously feel the balance E&P had between being f2p and p2p was overwhelmingly well done. You could pay but still hit the same progression wall as everyone else; it made us all play on the same field. With the advent of emblems, what seriously appears like a throttling of ascension mats, costumes and putting elements that were supposed to enhance the game, such as Alchemy Lab, behind insane resource to build and eventually use requirements that ruin their possible use to begin with, it feel like E&P has moved far from what made it highly accessible to pretty much anyone.

A guarantee on purchases has been adopted by almost every gacha out there now to retain customers; it would do a lot to help here. I love the model we once had; slow progression with meaningful rewards that came at just about the same pace. Now, it feels like a push to spend, just to maintain any semblance of competitiveness; that’s a major draw back. I would seriously hate to see us all obsolesce with what takes forever to build as it is with the slow drip of ascension materials. I just don’t think that is in the minds of the devs now; every piece of new content we thought would benefit us towards progression has actually taken progression away. That is not a good trend.

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SGG interviews emphasize their analytics team - i.e. they study the data and are not much swayed by the feelings expressed on the forum . I think that is very wise. I have been playing daily for almost 2 years, and this has been my one and only foray into any kind of multiplayer genre.
I don’t know where people draw the line between C2P and whales. There were a few months early when I spent above $100, but now am spending less, because I have more heroes than I need and am happy to enjoy the daily experience, and my alliance community.
The game does not survive without players willing to spend something. With 1 or 2 million participants, they know (and we do not) how much of their revenue depends on a small number of whales or how much on a much larger community of relatively C2P spenders. They probably have a very granular of the spenders, but my impression is that they do not try to exploit that: I think everyone has and will receive the identical daily offers during Santa season. A seriously profit maximizing regime would have tried to customize the offerings to individual players. Maybe the conspiracy theorists could poll their alliances to find out if I am right.
The F2P players are valuable to them because they might graduate eventually to C2P, and they provide marketing support. My alliance has no big whales and several F2Ps. We like each other, and work very well together.
Our group was very skeptical about emblems, but now seem happy with them. Costumes are still a cause for anxiety, but I am now a fan. Alchemy? So far a big flop.
It is fine to vent when RNG is against us, but griping endlessly about their business model seems to me to be unproductive.

@Rigs… Back to your alcohol ban example

Bars and casinos have one thing in common: barriers to kids’ entry

If games with lootboxes implement the same barriers to kids’ entry that’s half of my argument that is gone and I could probably shut up and be relatively happy without pestering anyone

See below posts from someone who has worked with casino permits before

I avoid the topics not the forums.

Should all be merged into 1 thread

1 reason, easier for people to avoid that are not looking to engage. Would only have 1 topic to mute and go on.

2, no matter how the opening post is worded, if it mentions f2p/p2p and the direction of the game; it’s never about the direction of the game

There is no reason to tag me in this thread or any thread like it as they will all be muted

Anyone that doesn’t like loot boxes; or summons, or whatever. Quit. That simple. The rest of us are not making you play the game and we’re not crappin in your sandbox. Stop crappin in ours; plain and simple.

The game works the way it does. There’s a million changes that can reasonably be made to the game.

-match 3
-RnG
-Loot Boxes

Are none of those possible changes as they are literally the core of the game

#GetOverIt

@TGW
Hope to see u return to the forum soon. Even if it’s just to rant.

Thanks.

I have absolutely nothing to say. I totally agree with you. :+1:

Not having bought the offers during a period, I fully support the f2p, sincerely. And when it comes to rewards, let’s not talk about it. It is a subject that has been going on for a long time and nothing has changed, and it will never change. The comfort and satisfaction for the players are not there, how often I do not see friends, videos or myself make draws or receive rewards which are completely zero. If there was the possibility of hero exchange, I think f2p could at least benefit a bit from the game. In the meantime, it’s each man for himself and the rewards you can put them where I think … It’s sad to see developers who make exorbitant year-round numbers that aren’t too ■■■■ good for rewards.

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