When I first started E&P I thought that the Team Cost system was going to play a much more integral role.
But then it just sorta maxed out at 130 (26 point per 5-star hero), and that was that. Anyone could bring anything anywhere.
But I think they should revisit this system; hear me out!
You have to assume any PvE content would be balanced to accommodate this change, of course.
But think about PvP tournaments and wars and stuff, where there was a Team Cost cap that was different. AND, that LB heroes / Emblemed heroes ALSO had a different Team Cost.
So like, 26 points for just a fully-leveled legendary.
But 30 points if they are fully emblem-ed.
And 35 points if they are LB.
And 40 points if they are LBx2.
And the Team Cost capâŚthey could change that per war, per event, &c.
And of course, in the regular levels, you could bring anything at all that you wanted.
I think this could help a lot for E&P. It would cause a LOT of variety, and would make it so people might use a LOT more of their lower-level creatures.
Seriously, I wonder if one of the beta guys could bring this idea to the table as a suggestion?
I think this might even help people who are otherwise enraged about the LB2 stuff. (People would not have to LB2 nearly as many Legendaries, if they didnât want, and it would cause a lot more interesting fights, I think.)
Again, I didnât post this in the LB2 thread because I am not really talking about that. I am talking about how they should revamp the Team Cost system.
What do you think?
- Yes, please! They should totally do something like this. (Lots of number crunching beforehand, of course.)
- No way! This wouldnât improve anything.
- Other; I will post my comments below!
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