Hope the title makes sense. This is something i’ve been wondering for a while but can’t seem to think of a rationale behind it.
To give a very simple example (that doesn’t take into account troops/buffs/stacks/etc.):
Let’s say we have 3 reds on our team and each of them does 10 damage with a single tile - this means a single red tile would do 30 damage. Now let’s assume that 1 of the reds is hit with a blind and now has -40% accuracy. Just by common sense, a red tile hit would still deal 20 damage (from the other 2 reds) if that 1 red misses, or 30 damage if that 1 red doesn’t miss. Instead, the game is programmed such that a red tile’s damage is now 0 or 30 - ie either all 3 reds miss or all 3 reds hit even though only 1 red hero has reduced accuracy.
Am i missing something or is there a perfectly rational explanation for this?