Didn’t want to submit this as a bug report, because I found a reference to this system response in a thread from 2018, but I couldn’t find a thread on why it is actually the case. That’s probably due to me using the wrong search terms, so please feel free to merge this with an existing thread.
Some heroes have the innate ability to evade attacks or at least have them as a special attack, while others can be emblemed to gain this ability. But even if a hero manages to evade a special attack (meaning they take no damage), they are still assigned the buffs (such as decreased attack/defense) or damage over time (fire, water, poison, etc.) from the attacker. Has SGG ever explained the logic behind this?
It doesn’t really bother me, since it applies equally to offense and defense, but I’m still curious as to the reasoning behind it.