+1 support for newer players. SGG community needs growth and fresh blood
This means more money to support the game (i.e. possibly better updates, maybe even balancing updates ), easier to fill alliances, and general popularity of the game.
Newer players need incentive to invest in the game not old stale heroes. Hence why I understand the need for powercreep…
That being said, the progression for new players to become war-ready (i.e. ~TP3700) is too slow IMO and 5*'s are often a pipe dream.
SUGGESTION: Make ascending 4*s a bit easier and more available so newer players can become war-ready faster?
CASUAL C2P/F2P PLAYERS
War has gotten boring with mono colors and seeing the same tanks (Guin, Kunchen, Ursena, …). Haven’t seen too many Tellies yet in war (rank 8000ish alliance). Maybe it is time to shake up the war format???
People rage about GM-Telly-Vela difficulty but new stronger defensive heroes will continue to be coming down the pipeline. New defenses usually present a new challenge (good thing) but there is a breaking point for casual players where disparity becomes too much (i.e. hero depth and emblems).
SUGGESTION: Make it easier to max emblem 4* s. For example, 4* emblem materials could be separate from 5*'s and more available maybe from a building. This way, most casual players can eventually beat tough defenses yet still be motivated for 5s and 5 emblems if they wish to be competitive.
Not too well versed on their needs but from my experience as top 1-5%-ish player in past/other games (King of Avalon, Walking Dead RTS, AFK Arena …i know they’re very different), it gets more interesting when there is some kind of championship war battle bracket/tournament/league/etc…
It is also engaging for other players to watch the spectacle in awe on their team power and strategies…lol
SUGGESTION: Give top players a unique challenge/championship/tournament/etc… to keep it fun for them and motivate aspiring players/alliances to de-throne the winners