After updating alliances in today’s war, our players are massively throwing out of the game! Examples:
our player attacked the opponent, defeated him, and at that moment when the inscription “Victory!” Should appear, the player throws out the game, he gets 0 (!!!) points, is deducted from him 1 energy of war, and the enemy is alive, as if he was not attacked!
our player attacks the opponent, starts hitting him, and the game throws our player back onto the war field without any warning, 1 war energy is written off, and he is credited with as many points as he has caused damage; in contrast to the previous bug, the player remains in the game!
And there were 8 such complaints from the players of our alliance, and one player simply lost all 3 war energies for nothing, gaining only 13 (!!!) points! Because of this, he just freaked out and left the alliance, removing the game, and this was the strongest player of our alliance!
WHAT IS THAT SUPPOSED TO MEAN??? WHAT HAPPENS AFTER UPDATE ???
После обновления в сегодняшней войне альянсов наших игроков массово выкидывает из игры! Примеры:
наш игрок напал на соперника, победил его, и в тот момент, когда должна появиться надпись “Победа!”, игрока из игры выкидывает, ему засчитывается 0 (!!!) очков, с него списывается 1 энергия войны, а противник жив, как будто на него не нападали!
наш игрок нападает на соперника, начинает бить его, и игра без каких-либо предупреждений выбрасывает нашего игрока обратно на поле войны, 1 энергия войны списывается, и ему зачисляется столько очков, какой урон он успел нанести; в отличие от предыдущего бага игрок при этом остаётся в игре!
И таких жалоб от игроков нашего альянса поступило 8, а один игрок из-за второго бага просто проиграл все 3 энергии войны впустую, набрав всего 13 (!!!) очков! Благодаря этому он просто психанул и покинул альянс, удалив игру, а это был сильнейший игрок нашего альянса!
ЭТО ВООБЩЕ КАК ПОНИМАТЬ??? ЧТО ВООБЩЕ ПРОИСХОДИТ ПОСЛЕ ОБНОВЛЕНИЯ???
In the first instance did the timer run out? During a healing war we have to carefully watch that timer because if we are timed out during a battle we get 0 points regardless of how many opponents we’ve killed.
And, the opponent will still show 5 heroes afterwards.
If we FLEE before the timer runs down we get the credit for those we’ve killed.
In the first case, the timer is not over, the player immediately throws out of the game completely, as soon as he defeated an opponent, he needs to re-enter the game
Our alliance has had both of these issues. Attacking the opponent and then just getting booted out. Attacking the opponent and no damage to the opponent being recorded. We even experienced where an opponent showed sharing damage at the start of a war. All this to lose flags and receive no points. Smh.
Another bug: as I wrote earlier, one of our party freaked out and left the Alliance during the war, but then he came back, he has 3 more energy of the war, only he can not hit anyone, the game writes “observer Mode”. It turns a situation: the war his team announced that he left the Alliance, but his team remained on the battlefield, he came back, he can hit, and he never could! Why?
So either he can beat, if you come back, or as before if left the Alliance, and his team also removed from the battlefield
Same. Attacked another team and won. As soon as the victory popped up, I got kicked out. When I went back in, my heroes were spent and my flag was gone and I received zero points. Maddening!
@Linuxoid That’s not a bug. If you leave the alliance during the war, you are immediately placed in spectator mode. Your team stays on the battlefield during the war to prevent people from using their flags, then leaving before they can be attacked. It’s working as intended. I doubt your player will make that mistake a second time.
It’s not a connection issue for me. Ran tests of my home Wi-Fi system anyway, even though it’s been working great and all updated with the last few months. If there is a connection issue, I’m confident it’s internal with SG and not on my end. Or their war system is too fragile. The constant use of “connection issues as an excuse for all tech problems is getting old.
Yeah…sorry ones persons experience connecting to one server out of 100’s doesn’t mean much. And lets not even talk about the path getting to their data center and how many things can go wrong there.
I was beside my husband and we were both playing a war battle, i had no problem with the internet connection but his app suddenly closed.
If it was the wifi, we both would have had problems and that’s not what happened… And he checked the connection ( he’s an internet network analyst), there was no problem with it…
And it happens to a many people every war, just because it didn’t happen to everybody this time around, it doesn’t mean it’s not an SG problem, you know…