We’ve all been there before… super excited to get a cool hero, and then when you start using the hero, you realize they are flawed and will never be a hero that will bring you to the top tier. Without drastically changing the design of the heroes ability and role on the team, what would you like to change to make them much more useable, but not obnoxiously OP?
Here are a few that unfortunately let me down:
Santa Clause. Shiny, cool, rare hero. For a slow hero, he doesn’t do enough of a punch. I think to make him much more desirable would be to switch the order of his ability and let him debuff the enemies first and then attack with his super low attack percentage. The fact that he attacks first, with only 150% for a slow hero, sucks balls.
Inari. My first and only Atlantis 5*. She is so cool looking and has an ability no one in the game has. I was so excited when I got her! Until I realized all she does is give everyone on her team a near coin flip as to gain the buffs she gives. I’m never going to waste a spot on my team for a hero who gives nearly 50% dodge and no buffs, that’s too much rng to hope for at higher tiers. What is truly compelling though is that mana gen and attack boost. There are so many ■■■■ heroes out there that produce minions right away and have cool abilities attached. Why the ■■■■ does Inari not produce minions?!?! Only a near 50% chance to gain a minion and that’s ONLY if they are targeted by something within just 3 turns. I think Inari should produce minions right away. If they successfully dodge they create another minion (the effects don’t have to stack though so it’s not OP). I feel like with so many current and future minion heroes, Inari pales in comparison. If she actually summoned minions like most summon heroes do, then she would be useful