Most games have meaningful brackets and reward heroes to several percent of the player base. Looking at only Rare, which has the highest spread of rewards, this challenge event gives a whopping single hero to the top player. That’s like giving prize money only to the winner of Wimbledon or the Champions League.
Furthermore, in a game with a 2 million player base, giving (not even that great) rewards to the top 50,000 is laughable.
Yes, I know there are completion rewards, I know this is a “challenge” event, but come on. Even stingy card/collectible hero games like Star Wars or Marvel ones out there give DAILY gem equivalent currency for placing in top half in arena.
I’m not suggesting they change their gem policy, that would be unfair to long time players and cause a revolt (while it feels stingy, it IS devaluing past purchases). But would it really break the in game economy to give at least something small to a far larger bracket? It just seems weird for someone who comes over from competing games.
Every fan base complains about this or that developer having too heavy a hand on the in game currency, but play 5-10 of the most popular games of similar mechanics and you will definitely see a pattern.