I like the variety of builds and the strategic elements of the game. The building, the collecting, the various gameplay modes are all fun and interesting, even if some of the wait times on construction get a little ridiculous after awhile and the lack of ascension resources can get incredibly frustrating. The artwork and graphics are entertaining, even if the “storied” elements of the game leave a lot to be desired. (Need a writer? Where should I send my resume?)
The main drawback of the game seems to be that those who have deep pockets can clearly excel exponentially faster than those who do not. This wouldn’t be so bad if there were a more viable path for dedicated players: if there was a way for players who love the game and play regularly to eventually collect and level a legendary team. As it stands now, a player who spends little (say, $5-10 per month) to nothing has slim hope of ever getting a legendary team or getting it fully ascended, even if they play everyday for six months.
Sure, there may be a precious few who luck into what they need, but for the vast majority of dedicated, poorer players, it’s going to take a long, long, looong time to be able to field a legendary team.
It takes a good two to three months to get a team that’s capable of beating the final stages of rare quests and monthly events, where you actually start to accumulate 4-star ascension materials. And another month or two or so before you can upgrade a stronghold to level 20 and start rolling for legendary heroes. And even then, after 4-6 months of daily gameplay, you’ve only got about a 5% chance at a legendary hero—and as it takes two days to train at a TC20, that’s, generously, about another month to get a 5-star hero. Maybe you can luck into 1-2 legendary heroes via epic summon tokens, but even then you’re looking at 2-3 more months before you’re likely to field five legendary heroes.
Meanwhile, the guy with deep pockets drops $500-1000 on the game his first month and spends his time basking on the leaderboard, forcing you to see clearly how the game is tilted.
It can be incredibly frustrating, and I’ve seen too many who love the game give it up in a rage. One person in my alliance is up to level 46 and still has no 5-star heroes. I can’t believe she’s held on this long; most have long since quit and cursed the game.
I understand that the developers need players to spend money in order to keep the game operating and to do the hard work of updating and keeping it interesting, but it seems there must be a way to keep dedicated, working class players from giving up hope. (There are plenty of options—better odds for TC20s, an uptick in epic summon tokens, a chance for HotMs via quests, better drops of ascension items, et. al—but they’ve been discussed elsewhere, so I won’t belabor you with them here.) I like the smaller, largely bundled >$10 gem buy offers that are occasionally offered; I think that helps tighter players and is a step in the right direction.
I absolutely love the game though, and I’d love to see its economy adjusted in such a way that other folks who love it can be convinced to stick around and continue to play.