I normally like building games. And role playing games. E&P looked like it had both. With a side of Candy Crush.
Turns out, the “building” aspect of E&P is mostly just about waiting forever. There’s no real way to customize your base, and the base is not even involved in gameplay at all aside from resources.
The role playing aspect of E&P… well, you have heroes that you level up, and costumes, and emblems, but for the most part - at the end of the day, an Elena is an Elena, a Friar is a Friar, etc. You can customize them a little bit, but not to a game changing degree.
Most of the rest of the elements are either Candy Crush or Casino. With a bit of automated RNG pseudo PvP and arbitrary tournament ranking systems and such thrown in for extra s and giggles.
There’s certainly enough things in E&P to keep someone busy. But much of it does end up feeling like tedious busywork with few rewards sometimes.