I’ve been thinking about weapons and dressing heroes for some time. Weapons or clothes would create completely new possibilities of the game, new combinations. Weapons should primarily improve statistics but could add skills. In order to give players a bit of entertainment in the creation of weapons, it is worth to make an option to find plans for the construction of weapons. Iron would be used for their construction, I have the impression that the game is badly balanced because with equal development of all buildings, iron is produced with a large excess. At the 16th level of the city and the farm, I am not able to consume iron from level 11 digs on a regular basis - something is wrong here. Iron could ideally be used here to create weapons. In order not to overdo it, one weapon could be assigned to one hero, weapons could be upgraded from 1 * to 4 * (similarly to units). In addition to iron, other components should also be used for construction. It could also be possible to find a mysterious and unidentified damaged weapon - after repair it would get power.
Plans could be bought, found or acquired in tasks or during the war of the alliance.
I apologize for errors in the content (if any), Google translator helped me.