What I’m reading is that:
there isn’t a resource management issue. Top alliances would simply let 14* go, as they’re impractical to fight currently. Maybe they’d just let 13* go, too. Either way they’d find their comfort zone, same as the rest of us, and stay there.
as a result, this isn’t ACTUALLY about creating a resource management minigame, this is about loot equality.
in my mind, and I think in any reasonable person’s Mind, the loot equality between an alliance hitting 10-11* titans and an alliance striking 12* endlessly is NOTHING compared to the loot discrepancy between that 10* alliance and a very weak alliance. (4* Titan for example.)
meanwhile, the mechanisms to achieve higher loot for both the 3* and 10* are exactly the same. Get better members. Level your heroes. Learn the game.
There’s a lot of finger pointing at 7DD here like they’re cheating the system and pulling one over on everyone. And I think that’s bologna. We are all pulling one over on someone a few rungs down the ladder. So using that as THE REASON to bring 13-14* back, to just screw over the top guys, to me is really poor form.
I do think there are legit reasons to bring them back now - S2 heroes, more HOTM, now talents. That all makes sense. If THAT were the reason I would not have ever responded to this thread.
But the way that people are blaming 7DD and accusing them of getting something they don’t have, saying it isn’t fair when it’s perfectly attainable. THAT really really frustrates me. Especially because we all know that weaker alliances and players get less stuff. That’s just how it is.
Low level alliances are part of the game. The formula for them to get better loot is the same as everyone else. A ceiling is inevitable and I would argue necessary. People raging against the ceiling with the same argument that should be used to bolster loot for the little guys, yeah, ticks me off.
I see that this is the weakest part of my statement here and possibly creates some sort of fallacy or logic gap:
- there isn’t a resource management issue. Top alliances would simply let 14* go, as they’re impractical to fight currently. Maybe they’d just let 13* go, too. Either way they’d find their comfort zone, same as the rest of us, and stay there.
- as a result, this isn’t ACTUALLY about creating a resource management minigame, this is about loot equality.
The reason I stated this I want to put here. When 13-14* went away, the top teams didn’t have any room for additional growth. Like they wouldn’t need to keep testing the water on the next star up because their team output is consistent, their rosters already maximized, as well as their game knowledge. As such it wouldn’t be a resource management issue, it would be a leadership and group decision based upon some quickly gained knowledge to say “This is our comfort zone.”
And until probably the coming months when they make some progress up the talent trees, that still might not have changed.
So that’s where those bullet points come from, that it isn’t resource management and it is about loot equality. Well. That and that’s the drum being beat on in this thread.