Does anyone feel that, as of late, they are not racking up the same numbers as they once did when Wu Kong is on the team?
His special says that it decreases accuracy by 32%, which means a tiny bit less than one of every three attacks should miss on average, but I have had many times (especially against dark enemies for some reason) where I hit enemies almost ten times before seeing a single landed hit.
I have been running the exact same team for several months against titans. Same heroes, same order, same maxed stats and specials, same troops, with the only change being a slow increase in troop power as they level up. In other words, I am quite familiar with my average scores against each titan type having battled each of them dozens of times overā¦ yet, as of the past month, my scores have decreased by 10%-25% on almost every battle. Wu Kongās ability and a good combo were the only reason I was getting scores as high as I was (which really werenāt that high to begin with verses a couple of others in my alliance.)
Something is up, unless my terrible luck in this game has only gotten worse. One of my alliance-mates agrees, though, saying he removed Wu Kong from his roster for the same reason.
I donāt find his skill useful at all anymore, he misses A LOT more than he can hit and I feel like if I didint use him the damage output would be greater
I also feel like if there is any negative percentage against me in this game, it will happen and the -32% to miss seems like an 80%
EDIT: I canāt trust these devs anymore, they donāt disclose anything. Perfect example is the merc loot which they did not mention until a fat long thread full of complains was posted
You know, I was just raiding an opponent today and I had Wu Kong and Tiburtus left against an opposing Tiburtus and Elkanen. I just fired Wu Kong and had a perfect 4 yellows lined up on the opposing Tiburtus. Sweet!
I comboād, but none hit. Weird. I lined up some purples, which isnāt great against Tiburtus, but itās something with Wuās buff, but they all missed again! I was out of combos against the opposing Tiburtus, so I moved over to Elkanen where I had some yellows. I think one may have landedā¦then the opposing Elkanen and Tiburtus went off and killed me. I thought that was super weird and my luck was just really bad. Itās interesting that Iām not the only one seeing this.
I think I need to see some data. Iām not sure if Iām just noticing it because I read it here and I didnāt notice all the times it hit above averageā¦but it is human nature to notice negative stimuli over positive stimuli.
If I recall though - one of the threads was purely a visual thing.
But yeah - and itās probably coincidence - but my titan scores have regressed as of the last few titans.
That said - to really see if heās missing youād have to tape it and watch it and count it. I have a tough time believing they would nerf a widely available 4*, and itās really hard to see all these hits in real time.
I want to confirm that there are more misses with Wu Kongās special since the update from the last few days. Itās not just the discussed optical thing (there was a bug in the past where misses were not shown).
Iām not seeing a reduction in the damage across the board for departed on titans; actually weāve increased our kill speed.
If Wukong was nerfed at some point (if you have a date Iām happy to provide before and after average kill times) I would think itād show up for us to be honest.
That said I REALLY notice when I whiff on 8 yellow tiles on an Onyx like I did the other day, or when I was watching someoneās war attack video and none of the tiles hit a target.
Right after my post I did a raid with Wu and tried to notice how many are hitting. This time, when Wu went off, I hit a diamond and it took out three heroes in one shot. Maybe itās just easier for us to notice the misses.
I donāt think Wu has been stealth nerfed, but I have seen a considerate drop in titan scores lately, some very good boards have posted disappointing scores.
Twice today Iāve been hit by Hu Taos special in raids and seen nearly everything miss while blinded. I also took Justice through a lot of the spring quest, as her special virtually prevented me from taking damage at all. Could be possible that accuracy debuffs have been skewed in general somehow, but I have nothing to go on.
Iāve noticed Wu creating more misses than a measly 1/3 of attacks not hitting. Especially recently Itās been more apparent. Hit with Obakan, with Wuās skill on, and all 3 hits missed by him on the enemy.
Your first sentence is how I feel. Especially the good board comments. I feel (no proof) that I am getting scores about 25% lower than I was before on the same titan. Still plenty of damage but less than beforeā¦
I donāt think he was stealth nerfed but it sure feels like something is off. But as always, small sample size.
That would require only one video to prove wrong, and it is calculated on a tile by tile basis (based on the troop selected tied to a given hero in the multi-color scenario). Will try to record my next couple titan hits just for giggles but I donāt think thereās an issue here cept statistics rearing itās ugly head.
Thatās how it always has been in the past and it would be more than passingly strange to get a bug in that.
I was wondering if something happened after the visual fix some time ago and this was the reason I started recording.
I donāt have (want to spend) the time to watch all the videos - especially as I donāt have recordings from before. But I started thinking about the implementation of Wu Kong and blind (as the mechanic is similar - or at least the result is).
Background: A match of 3 tiles of the same color and two heros of that color
Scenario 1: Both heros under the influence of Wu Kong.
Each tile has 32% chance to miss?
Scenario 2: One Hero under the influence of Wu Kong. (The other one debuffed by Domitia for example)
Each tile has 32% chance to miss?
The influenced troop/hero misses while the ārestā of that tile hits?
Scenario 2 is what i have in mind when it comes to blinded heros aswell. Is the whole tile āblindedā or just the part of the blinded hero - and how is that implemented?
My suspicion: For Wu Kong and blind
The current implementation misses the whole tile if one of the troops/heros triggers a miss and miss is calculated for every troop involved seperatly.
This leads to higher miss rates - 2 heros of the same color with Wu Kong and this implementation:
Chance to ānot missā 0.68^2 = 0.46 => 54% chance of miss for that tile
So in the multi-hero situation: if you notice thereās different troop graphics associated with each tile, and that actually matters in the blind situation.
If the troop selected (I donāt know how this part of the code works I assume random) is associated with a blinded hero, that tile will miss if the roll made comes up blind.
If a non-blinded heroās troop is picked, that tile will hit 100% as usual.