Warscore Manipulation (not matchmaking)

So shiny. . .

I’ll just throw my 2 cents in here. I’m in a smaller alliance as well (only 12 participating in war) and we routinely see exactly the same sorts of mismatches described in the original post and I can typically look at the match-up during the prep phase (before the opponents teams show up on the board) and have a pretty fair idea whether we are going to be competitive or if one alliance (usually us) are going to get blasted just by looking at the player levels. If the opposing side has several players whose levels are 10 or more levels higher than our highest, we are going to get beaten pretty badly unless those players opt out.

As @Kerridoc suggested the reason is almost certainly depth. These players best team is probably no better than any of ours, or only marginally so, but their deeper benches mean that their 3rd - 6th teams are way, way better. Unfortunately the algorithm intentionally devalues this difference by weighting heroes 6-30 less than heroes 1-5. As for this being a more significant issue in smaller alliances this is because in a war between small alliances one or two high-level players with deep benches are capable of one-shotting the top part of the opposing alliance and are going to have a much bigger impact on the outcome than they would in a 30-on-30 war where the top players on each side can only reliably take out a small percentage of the opposition. If one player gets 3 one-shot kills against an alliance of 12, this is 25% of the opposition, whereas the same player doing the same thing against an alliance of 30 is only taking out 10% on one set of flags.

This depth issue probably extends to troops as well.

2 Likes

I actually feel the opposite and think the warscore calculation doesn’t apply enough weight to the defenses (top 5 heroes multiplier)…

Perhaps it is different in 12v12 war but in my full alliance, the sticking point for us seems to be # of 3k+ defenses, as it becomes very difficult to find targets for flags 4-6 and points per flag plummets.

So while I get what you are saying about opponent players w higher levels and thick benches being able to earn more points, that imbalance doesn’t limit your ability to score points for your team. I think it’s a bigger problem when your alliance only has 13 3k+ defenses and your up against an alliance with 25 3k+ defenses that your teams will have to face with all 6 flags. Even if you theoretically have more depth than your scary looking opponent with higher defenses, you probably aren’t able to capitalize on the team kill point bonuses as much as your opponent.

2 Likes

Thank you for your reply. I understand what you said and I had a look at the warscore, this was the main reason why I started this post. The warscore was the same, whilst the opposing alliance was clearly stronger than ours, not just stronger, they were on a whole different level. The additional player on our side with the strength of 1800 could do NOTHING against their team. We were steamrolled, they cleaned out field twice, whilst we could only manage one complete destruction of all their defences with coordinated teamwork, after which we were left empty. They won by a 1000 points! And during all that our warscores were the same. My question was exactly that, how were they able to attain such a low warscore whilst their heroe’s were clearly stronger and more numerous than all of ours put together??

2 Likes

True enough, we had one extra player, but does that seem fair to you to warrant extra 5 players with 3000+ defence when we had an extra player with 1800 top team?? He could do absolutely nothing during the war.

Thank you for your reply! We are all in favour of a challenge, even a difficult one! But it is a completely different matter when we come up against an alliance which we have no chance against, absolutely no chance. To be completely annihilated without any chance of even retaliation is demoralising, we have junior alliance members who ask us repeatedly “Why is this happening?” and unfortunately we have no answer for them yet.

1 Like

Thank you for the extra info about the matched war score—it’s refreshing to have a thoughtful and well-researched complaint raised. What we have here is not some broken matching process–the opponents had nearly equal war scores and nearly equal sizes. What’s broken, therefore, is whether the war score, as currently calculated, is actually a robust measure of an alliance’s tools to wage war.

@mhalttu should think about this issue. My suspicion is that the core cause is four-fold:

  1. Disparate strength of members: two mid-tier players are deemed equal to a senior player + a junior player. In practice, the two mid-tier players will do worse
  2. Over-valuing weak offenses when aligned against strong defenses
  3. Under-valuing troop depth. When stacking heroes, have multiple good troops in a color matters
  4. Placing no value on heroes 30-50, even though these are situationally useful.

Anyone else have thoughts about how the war score should be tweaked to reflect actual strength of opponents?

1 Like

Dear Kerridoc,

I firmly believe that it’s not about the heroes depth in backup teams or troops strength. I believe that some alliances have found a way to fool the system. We did tests within our alliance and we are stumped. We gradually took off participation in war ticks and measured how it affected the warscore. It behaved logically and reduced according to strength. However, the opposite alliance teams were clearly superior so the only expanation I have (it’s only a theory) is that participation is the loophole. Loosing a war totally and without any participation may affect the warscore so much that the next match is easy pickings (i.e. us). However I may be wrong on all points expressed as I have nothing to back these theories up with. We have agreed to do a test with zero participation next time we are faced with an overwhelming opponent and see how it affects the warscore. I will update on the results.

And I would like to say that it’s not so much a complaint but rather a cry for help and an attempt to understand what is going on. We are trying our best to keep the morale up within the alliance but this atmosphere of “no chance for victory” is starting to affect everyone in our ranks.

2 Likes

I totally hear you and commiserate. I wish I could offer more than that. We were in the same position before it was fixed (for us), with the war score addition.

I know my many “complaints” were seen just as that when in reality, I loved the wars before they were broken with the previous updates, and was also just begging to have them fixed.

Please don’t give up! Keep reminding everyone that it’s not fixed for everyone yet.

Elo

Elo is time tested

Click for very long, very boring, discussion

This would help with unknowable asymmetrical like Elpis:

The current matchmaking is hampered by his hero roster. Elo’s math does not care. It would just keep bumping him up until he fought a losing war then knock him down.

While a losing alliance would keep getting knocked down until it eventually won.

Opt out

Nothing will happen.

Matchmaking is based on your participants at the time of matchmaking. If you all opt out, it effects the NEXT matchmaking.

Abort abort abort

To save moral, you can abort. But aborting will not influence your next matchmaking since it does not count as a win or a loss AND you lose you 1x ascension item roll for a lost war.

The Devs have been doing this a long time and have seen it all.

Erm, probably I did not make myself clear. I did not mean taking off the tick from the war. No, we will be in the war, we will just do nothing. None of us. Just let them beat us with 100% of our war tickets remaining.

What do you mean by abort? There is a way to stop the war once we were matched??

If someone with access to the data, examined alliances that have long winning streaks and compared them to alliances with long loosing streaks. Once obvious factors like low participation have been factored in (if they ain’t trying I don’t care about their war experience any more than they do) Then surely the way that heroes are measured towards war scores could be adjusted based on the reality of what is actually happening?

Members skipping war

If you do this, remember to have all members check their war opt in. If they forget and this happens twice in a row, they will be automatically opted out. This is the real reason the Devs added Individual Opt outs. For members skipping wars.

Low investment wars

When I am working long hours at work I just use find opponent, auto fill and attack for all six war energy. Takes almost no time and I do not feel as demoralized because “The computer picked my opponent and teams” but my alliance still gets war points.

This might be a better compromise.

CONFIRM ABORT (Y/N)?

There are several ways. Some have real consequences.

But a loss will match you with a weaker opponent next time.

An abort just skips this week. Think of it as a retro active opt out.

Are you SURE you want to abort?

1 Like

I am just interested in how it is done? Do you mean taking off the tick from alliance wars on leader/co-leader level? Is that what you call an abort?

I’m definetely against it.
All is fine guys, all is fine :face_with_monocle:

Nothing to see here.

1 Like

I think you got most of them, I also think:

  1. make sure that the algorithms scale correctly from alliances of 1 to alliances of 30

Along with my suggestion in the APL for dealing with #1, I strongly believe that the weight of the top 5 heroes needs to be increased. Most/All of these are used in defense, and then again in offense…and a 3100 teams trying to take out a 4100 team needs a lot of bench strength to even that out.

4 Likes

Power

Book of heroes tried SGG war matchmaking for 1v1 Raids but eventually switched to Elo because Elo works. I will not bore you with the details but it boils down to no man is a number. Kashhrek is substantially stronger in some situations than others. Giving him a flat value is almost guaranteed to under value him versus some opponents and over value him versus others.

Elo’s biggest strength is it knows nothing it arrives at its values by empirically testing it values and correcting them when it is wrong.

Run away

This abort is the fastest and the easiest.

Leader opts out of the next war.

After war starts ( edit: thanks @General_Confusion ) , to abort, each teammate in the war leaves the alliance and rejoins.

This should automatically end the war ( the Devs may have changed it ) but resets everyone’s time in alliance.

Illegal Formation

Leader opts out of the next war.

All teammates use a 1* 1.1 or 2* 1.1 as their right corner war defense hero.

After matchmaking, or after war starts, to abort, each teammate in war uses the 1* 1.1 or 2* 1.1 right corner war defense hero to level a hero in their roster, removing it from their war defense team.

This definitely ends the war but puts you as a big disadvantage if you decide not to abort.

You mother was a hamster

Everyone attacks with a single 1* 1.1 for all six war energy.

This abort requires you to wait out the full 24 hours of war, but does the least weird stuff if you decide not to abort.

-=

1 Like

And it also has some pretty big issues. No system will be perfect, but there are things that can be done with what we have to tune it to better than it is. The hard thing is to improve the edge cases while not harming the improvement for the majority of cases, but I firmly think it can be done.

They did. As long you leave after matching starts (someone said 1 hour after) you can rejoin and fight.