Looking for advice from experienced players regarding theories behind setting up different defences based on what modifier war brings - Field Aid, Attack boost and Arrow Barrage
We can talk about specific heroes or special types (sand heroes being good on offence vs Field Aid) but im more interested in general ideas -
Ie - do you bring an extra healer to field aid fights to stall the enemy or do you need less bc field aid covers it?
Do you bring crit strike to attack boost? Or Tarlak bc he stacks, or avoid those bc they don’t work well.
I’m looking for generic advice I can pass on to our alliance.
Added: for reference my current Def (team runs red tanks)
I am usually hit by one of the top two or three players on the opposing side. I’ve had this team absorb 9 flags before falling and I’ve been one-shot - usual is 2-4 flags.