Good, so do I and glad you restructured my statement to fit your narrative of what you think Iâm saying while still being ignorant to what I actually said.
No idea why you guys are being so ridiculously sensitive like Iâm saying your request is dumbfounded and stupid.
For the 8th time:
How the Teir Concept is worded above, I do not concur with. Whether against an individual or against an alliance. It is a deeper part, an add on, to the solutions I do agree with that were also presented.
To solve the main issue at hand, tiering isnât necessary.
The fact it states âwe donât want to force people to play our wayâ is an outright contradiction to then adding stipulations that ultimately force others to âplay your wayâ.
I tried to point out that while you insist that âIâm all about the lootâ thatâs literally what started this whole concept.
On one hand, youâre mad people are sacrificing A for B while youâre not sacrificing B to achieve A, but ultimately still get the rewards of A and B.
Meanwhile, people not doing the trick and still doing what must be done for A and B will ultimately be affected even if unintended.
Now if the tier system was presented as simply âduration of the existence of the allianceâ thatâs perfectly fine and would reduce/remove the ones youâre targeting from reaping benefits.
But thatâs where it stopped, participation, duration x was in x alliance, were also presented factors.
It was mercs who posted this in group that brought me hereâŚ
If it becomes based on my presence in the alliance, I cannot go merc, Iâd be teired.
Iâm not asking to have better loot, but I shouldnât be punished just cause I roam in down time. Thatâs why Iâm anti-tiers as presented/suggested. This is also why I brought up the reminder of mercing.
That idea was to remove people exploiting those that bounced from titan to titan collecting full loot everywhere. But in the aftermath, it affected anyone who left an alliance ignoring any reason to do so as invalid.
In that regards, teiring/cooldown timers legitimately forced everyone that roamed to settle down if you wanted war loot at all. This already changed how ppl played and were forced into how that system wants us to play.