Here is the situation. My alliance was on a pass after a string of titans, so as per usual, I wanted to go for a walk and donate my flags to titans that need some attention. As per usual, I wait until the war match is complete, and take off. After finding an appropriate target, I swoop in and take my hits and wait patiently for loot (I know it’s not much, but valour points and all). Shortly after, I see that I am now involved in their war.
So now I’m in a precarious situation of messing up another alliance, albeit not on purpose, because of some weird matching thing. Should it not be somewhere in the code that if player is in war in alliance A, that they cannot be included in war in alliance B?
Thx for the reply! I almost feel obligated to war with them so at least I don’t mess them up. What’s ur opinion? My current alliance would likely understand the situation
You should use your 6 war flags in this AW. It would not be fair for the new alliance if you leave without using all of your flags, it’s not their fault. And your heroes and troops were part of the matchmaking, after all.
That may feel like betraying your own alliance, but there is no perfect choice here.
If you were mercing in a smaller alliance, I can see how it could happen that you were caught in the matchmaking.
A full or nearly full alliance always gets matched in the little 15 minute window (24 hours before the war). For me, that would mean the matchmaking started at 11:15 am today.
From experience I know that with smaller alliances, the matchmaking can happen several hours later. You were caught between a rock and a hard place. If you wait for the titan to die, you’re caught in the matchmaking. If you leave before the matchmaking and the death of the titan you lose out on the PoV point for the titan kill.
There is probably a way to look at the timing very carefully, choosing larger alliances, etc but it’s going to be a big job checking everything.
Not to sound unsympathetic towards the other team… but they didn’t have to hit the accept button… or they could’ve kept an eye on match making and booted you or at least asked what your intentions were. Although I do see that the invite is set to open, so again, there are easy ways for them to prevent this from happening.
It’s not really a question of fault pushing tho. It’s simply a terrible programming error to cause some weird moral dilemma… sucks being canadian sometimes had I been aware of this glitch/bug prior, I’d have not gone mercing at the time I had.
No no… I’m not trying to say it’s anyones fault, necessarily… just that as an alliance lead, there are ways to “protect” (for lack of better words) your team from players, purposely or accidentally, leaving after match making (with no intention of coming back to use flags).
You’re right. It’s a very unfortunate programming error… hope things work out the best that they can.