War is not fairly calculated to get exactly strong opponents!

In the old days we’d say “Coke” but you may not be old enough to know that :grin:


We always said “psych, you owe me a beer”

And I’m older than I look … although the gray hair is starting to be a giveaway.

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I’d also have to punch you in the arm so consider yourself punched :rofl:

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It seen true in certain aspects. I believe they reduce their trophies in order to get weaker enemies. For example my Alliance matched with another with a score 11452. They win but now their score is more lower than us ??. SO explain that

Trophies do not affect war score. They may have had a player opt out or leave the alliance which would reduce their war score.

Is this thread starting to resemble the Alliance War Matchmaking thread?


The war score calculation has been posted in multiple threads:

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They are clearly manipulating there war score, or better resetting there war history. And I am not that sure that it have such a minor impact as some people think it has. A lot of alliances doing that. Saw it already more than enough.

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AFAIK resetting your war history (by starting a new alliance every 5 wins) is the only way to “manipulate” the war score on a semi-regular basis. Yes, some do it. We really don’t know what effect large or small it has on the score. If there’s an alliance brave enough to post pre- and post-reset scores with exact same players we might.

The only other way I can think of to manipulate the war score is a one-off of saving up feeders and speed levelling a hero after matchmaking is done. If everyone in your alliance does that you can increase your relative strength vs your opponent. You’d have to be replacing a lower-level hero in your top 30 for it to have a big impact though.


You forgot symbols as another way to level your heros.

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I had tracked over 20 wars shortly after they changed the way they calculated TP…and it showed very little difference between a mid level 30 player alliance that had a good war win history leveling for a few days and the impact of a win on war score. There was one odd anomaly during that time, where the war score jumped up an unexpected amount.

More recently I tracked 8 wars and saw similar results - but then events overcame me and I stopped. I’m sure others have done the same and can report their findings. I suspect the smaller the alliance the greater the impact on war score, but that is just a theory backed up by only anecdotal evidence.

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This is true.

I think however that levelling from 1-1 to 4-80 would have a bigger impact on your overall strength than adding emblems. Now 1-1 to 4-80+20 would be a big jump but can that be achieved realistically between matchmaking and war starting (because you’d want that on a war defense hero for max impact)?

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We faced an opponent who had a slightly lower war score than we did, but the full compliment of 30 members. All were elders or coleaders, and ALL had joined the alliance on the same day about 2 weeks before the war.

They fielded 28 defenses over 4100. We fielded 10. They absolutely murdered us. To me, they had done exactly what nevarmaor said, and had formed a new alliance to artificially lower their war score. I called them out via our alliance banner. I called them what they were–cheaters with no honor. Fortunately that was the first and last time we have fought someone like that. Hopefully it stays that way.

This is the only way I’m aware of that people can cheat, and all it does is zero out the portion of the war score calculation that relies on the alliance’s war record; the portion that relies on each member’s top 30 heroes will be unchanged.


Just checking - let’s say you win a war, so your war history improves your alliance’s war score to A. You leave your alliance, so the alliance’s war score drops down to B. Then you re-join your alliance and your alliance’s war score goes up to C. Are A and C the same value?

A win is allocated to the alliance, not an individual. So assuming no leveling of heroes or troops for alliance or the player in question - yes the score should be the same.

Maybe an alliance had split or they merged and formed a new one??? Just saying.

That is definitely a possibility. If you see the same players in another new alliance 2 weeks from now, then you can call them cheaters. Bit early after one instance.


I won’t jump to calling anyone cheaters but have seen some fishy things. Also surprised how many defenses were offered for this, as I highly doubt 5 very strong players are out mercing and then will rush back to thier favorite lvl 15 player who now sits alone. It seems like manipulation of wars would be a huge hassle but perhaps some have it mastered. Sucks to be facing a clearly stronger opponent


Let’s talk about a few things.

First, just because you encountered a new alliance in which everyone joined the same day a few weeks before doesn’t mean they are cheating.

Example: I’m in an alliance where there was a big dispute with the leader. 20 of us left and formed a new alliance. We would have crushed in war for a while (we’re now a top-20 alliance) . We ended up going back, but had we stayed in the new alliance we’d have had a huge advantage but without the intention of cheating. Just the way things worked out.

As far as increasing war score by leveling heros up - I did a little experiment today. I leveled up a 5* hero from 4-60 to 4-62. War score went up 1 point.

Their favourite lvl 15 player may just be an alt of one of the other players used to keep the alliance active as they go visiting other alliances. Quite a few players do merc or jump between alliances between wars.

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I have a hypothesis

  • Before matchmaking, there are 6 members in the alliance: L1, A1, A2, A3, A4, A5 where A1-A5 join the war and they are weak
  • After matchmaking, B1, B2, B3, B4, B5 join the alliance
  • Then A1-A5 left the alliance. In this case there is no one left on battlefield which should not happen
  • The system “resets” the battlefield by adding B1-B5 to the field


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