War chest - what's wrong


#1

Maybe it’s little early to write this. But.
Updated game and saw war chest which need 5 alliance wins to open. So opening of the chest depends on same horrible matchmaker. Why I think it’s horrible? Because for all three months which I play with my alliance - we have about 80% opponents higher on 10k of alliance power than us; 20% with same alliance power; 0% lower on 10k. Last two opponents were higher on 13k and 17k(!!!) And was obviously defeated by them.
So it’s very good if we have 1 win against 3 defeats.
So I think war chest better to change:

  1. to personal war chest which everyone open after for example 10 wins on the battlefield (like raid chest)
  2. personal war chest which opens when player get in summary for example 1k points in war.
  3. alliance war chest which opens when alliance in summary get for example 20k points in war.
  4. alliance war chest which opens after for example 200 fully finished opponent players.

Main point to not depend war chest on that very bad war matchmaker and depend it on things which related to players skills and activity.


Version 15 Feedback & Discussion
#2

I’m happy to give the chest a go, but you raise some good points and also some excellent alternatives


#3

We have the same problem, probably haven’t won 5 wars since the wars started. Most of them aren’t even close either.


#4

Hopefully the the personal and the automatic opt out will give some better pairings.

Wait and see/hear what’s in the box. :slight_smile:

According to Petri they look now into performance based pairing.

Cross your fingers that it will be implemented fast.


#5

I have my concerns about this new chest including problems that @Sike already mentioned. That said I agree we should wait and see before jumping to conclusions. Also one other potential change to consider may be number of heroes killed in alliance too. It would need to be a bit high say 1000 (numbers for example only)

Pros and cons as I see them typing this my opinion only please let me know if I may have missed something

Pros: Number of kills alliance wide should encourage strategy.
By making it not victory based alliances will still be making progress even if they lose.
Should be limited to participation based reward, but that means if someone misses a war they still have incentive to try in future wars.

Cons:
May encourage “Farming” of less powerful defense teams.
Difficult to implement from development resources available?
May need to be lower priority than season 2 development which is already at one province per month (estimate)

Tldr: We may need to wait and see, but some changes may need to be considered after seeing how it goes with war chests as is.


#6

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#7

Wars are not matched on alliance scores … They are matched with the top 30 hero’s .


#8

Thank you both for reply. But alliance power means something. And that something: they have more stronger defence teams which allow them to have more trophies. And better titan scores means they have more stronger attacks teams to finish more stronger titans. Which in summary means it’s stronger alliance especially if difference up to 17k.

And I don’t said that matchmaker depends on alliance scores. But results of matchmaker have very big difference in alliance powers on the battlefield. So it’s obvious that it needs to improve and chest must not be dependent of that matchmaker.

Not to say that this topic not about matchmaker itself. This about war chest and improvement that of chest


#9

I personally like the AW updates as it’s a step in the right direction towards the ability to gain more mats considering all winners of said winning alliance gets an even share of mats and not just a few of them.

The opt out option for raids though I feel is quite expensive and although I understand the concept behind it I feel should if SG finds the need to charge for this then it should be at least halted.

Otherwise nice updates.

Cheers