Today, our Alliance won our 5th War to finish the 25 points needed for War chest. It took us 6 wars to fill the chest, with one lost war. This had us at 21/25 going into the final win.
After opening chest, I am now at 0/25, when I would have expected to be at 1/25. The pitty point did not carry over. This means your alliance would need to lose 5 wars before winning 5 wars before the pitty point is worth anything.
Either a bug, or poor design. It should carry over like the Atlantis summon chest does.
Okay, but is it a reasonable design? It greatly reduces the value of the āpity pointā from a war defeat.
The only other chest in game that has no timer is the Season 2 portal Ascenion box. If you have made 4 pulls with coins and then buy a 10x with gems, you fill the box and carry a credit of 4 forward to the next. I think war chests should do the same.
It allows a team to win 4/9 and open the chest (thatās nearly 50% which should be a decent average). If you win 3/13, it works too but thatās just bad war play. There are other combinations too.
It seems fair. If Iām 39/40 on raids and wipe the other team, I donāt start 4/40.
Remember, it was 1 point for a win and 0 for a loss til recently.
Itās not the same to win a raid and to win a war, so it shouldnāt be comparedā¦
We are currently 19/25 so if we won incoming war we wonāt even bother in the next one, there is no incentive. I think this should be fixed.
I think itās a big oversight. Skipping titans to get an easier kill with full flags is fine. āSkippingā wars (losing on purpose) when the chest is 24/25 in order to get an easier match up in the next war is not fine. This system with no overflow encourages this behavior.
0 points from draws makes a bit more interesting when two alliances with 24/25 chests match up but for the wrong reasons.
seen this comingā¦
1st things 1st the only chest War chests even compare to are Titan chests. So Iām not understanding the raid and monster chest comparisons, this is not a solo or daily chest. Not even a weekly chest which makes this 1 point issue even more crucial. This is a monthly chest, more rare than elemental chests, and harder to fill than atlantis summons chests.
Iāve been swayed. Best argument I heard was @DotCom and @muhveli. We are currently 23/25. If we happen to lose the next one, we would have no incentive to play the last one other than pride.
Hereās a suggestion that I expect to be controversial. What if the rule said you canāt open chest with a loss? So you have to win point 25? It eliminates the no effort concern. However, it does not address the desire for point carryover. It seems to fix the issue but not with the solution that results in more AM (I said it would be controversial).
This would negate the reason for the ā1 point for a lossā rule. Alliances were losing multiple wars in a row and it would take them months to win enough wars to fill the chest. Although it is less frequent that we see these streaks now, they still happen. If they implemented a rule that you canāt open the chest on a loss, this would hurt those alliances on losing streaks.
To me the incentive to win the war, is to win the war!
If an individual alliance wants to throw their victory because they have 24/25, that is certainly their perogative, but I donāt think it would even be a topic of discussion in our alliance.
Weād mention āoh well,ā if we lost, weād still fill our chest, but Iām positive not one of our members would stop fighting because the extra points wouldnāt count.