I could not see any answer about that change. Why/when was it changed.
This is a very important question and the thread deserves an answer.
I understood that some brilliant minds cannot perceive the use of such strategy, but some dumb people like me use it. While there’re mixtures of players with different levels, the more difficulty the opponents may have to score, the better.
The developers should connect this change to a possible change in PLAY GAMES. Some beginners, who reach level 12, cannot opt out, because they could not have completed the tutorial on Android. They don’t have heroes enough for 6 flags, and their defense teams offer no difficulties to the opponents. They could have the option of set up the defense with less than 5 heroes, and get wiped out by the system, before the battle time starts.
In such case, it’s important to redistribute the points among strong teams. This way, the opponents need to fight stronger teams to get those points.
In an alliance under construction, I already used the same strategy, keeping the team on field. However, that player with a weak defense needed to replace the team with other even weaker heroes. What happens is that the opponents must use one more flag on that weak team to reset the boards.
The redistribution of points is part of war strategy whether experts want it or not. The alliances cannot control Google Game Play, but can manage the resources available. The way it’s going now is arbitrary. There’s no apparent reason for that, nor explanation for the community.