This game is a simulation based on real-life.
With added dragons!!
Ghosting Tiles? You would be correct to say that I have no idea. I have never heard the term until today. I am open for pointers on the 4* fighters and ghosting if you are willing to elaborate. I actually like most of my 4* better than the 5*.
Thanks to everyone for your input. Whether its good or bad it still helps in some strange but logical way.
In all the years Iāve been playing this game, Iāve only had the timer factor in twice. The first time it happened it was because the game froze. It wouldnāt let me do anything. I basically had to shut the game down. The second time it was b/c I only had Guin left and I couldnāt get any tiles to line up on Seshat in the corner. I was actually glad the timer ran out or Iād still be in that fight right now.
Overall, the timer isnāt an issue in 99.9% of war or raid fights. And in this game, the timer issue doesnāt even crack the top 20 of issues that need to be addressed. Overall, it has little bearing on the overall quality of the game.
Step up folks! Victory can be yours if you can knock Mike Tyson out in 10 minutes! 9 minutes 59 seconds later and heās beat down still conscious but on the ropes. A valiant effort but itās not about who can last longer or land the most punches. You chose to challenge and although you survived the haymakers the goal wasnāt met.
BTW āghostingā is when you make matches that does not hit an enemy. It fills your mana bar faster
BTW. Hahaaaaa Funny. NOT!!!
If you remove the timer it could be taken advantage of via dodgy means.
Shane213, I didnāt have your comment removed. I am not sure why it was removed either. I didnāt see anything bad in it and you are stating your opinion.
The war battles donāt end unfairly, and in my opinion it is a good thing that there is a timer. Letās say you are attacking the last available opponent. If you defeat that opponent you flip them (regenerate all their teams immediately). If you are taking so long to defeat them that time is running out it is better to give the chance to another alliance mate (or another of your tries) to get the flip. Otherwise you risk taking so long that a few opponent teams have time to regenerate and avoid the flip.
Plus, the timer is a restriction on all players on both teams, and you still get credit for the damage you did do. Defeat only means you did not defeat all five opponents with at least one of yours still alive.
Ghosting tiles is sending tiles to any empty space. A tile send toward empty space generate double mana compared to a tile send to filled space.
Thank you very much for your feedback. Its very much appreciated.