I was looking for some interesting ideas to make war more exciting, so why not summarize the past ideas and suggestions made in threads
IMHO, wars should be easy to use flags, fun, suspenseful, rewarding, and allow the best participation from weak and strong players.
Not sure if most people are simply happy with war “as-is” but I believe it is due for a shake up. Thoughts?
Feel free to post new suggestions with links to thread.
SUGGESTIONS ON IMPROVING WARS
New Rules (War Buffs/Handicaps/Condition)
Maybe we can do better than Arrows, Field Aid, Attack Buff… repeat…
Suggestions on improving matchmaking for weaker alliances so they won’t be too discouraged.
- Vote/Choose Next Opponent from List
- Matchmaking Fixes (various ideas)
- Challenge an alliance to war
- Revenge in alliance wars , Alliance war rematch
War Bracket System/Tiers/Leagues/Championship/Round Robin/Tournaments
Give Top Players a unique challenge, recognition and aspiring alliances something to look forward to. Almost nobody cares about the current leaderboards
Possible solution to the problem of wars - War Tiers / Brackets / Round Robin Style Setup
Rewards / War Loot
Reward players who are motivated and engaged.
- Improve Loot Quality - Devs, sit down here a minute, we need to talk – Improve War Loot & War Chest Rewards
- Required Experience and Food calculator for any hero
- Leaders Distribute Additional Loot/Rewards/Recognition for Offensive and Defensive MVPs, Leadership and Participation -> [Sub] War Medals or is everyone over thinking war matching?
- Alliance leadership should control the war "opt out" box, not the members MASTER
- Penalize war deserters / players who leave during War or after Matchmaking
- Promotions Alliance War Promotions and Chat
Tank & Field Diversity
Suggestions to reduce repeating the same tanks (and perhaps flanks) every war.
- War Battlefield Diversity - Forced Tank Colours - FORCED Tank Colour
- War Themes
- Tank bonus rewards - OPTIONAL bonus for Tank Colour.
- Forced Random Tank Colors
War Mechanics & Strategy
Make Empire & PUZZLES great again!
- Multiple War defences – I.e. 30x heroes selected for defence
- Deeper Strategy
- Restrictions on Hero Levels on Attack and Defense
- Pity Bad Starting Boards: Starting boards with less than 3(?) of any color will turn remaining few of that color to bombs. Zero of any color will reroll/tornado. This is in response to most people hating bad starting boards, relying too much on luck, and the meta shifting to high damage/DoT defensive units producing quick death battles. Battles are now sometimes decided in less than a few turns.
- War Reports & Stats - A giant, gaping hole in the Alliance Wars statistics
- Alliance Leader-board / Rankings w.r.t. War Score - 👑 Alliance War leaderboard
- Bonus Points for Clearing Opponents Alliance War Scoring – Bonus Points for Beating All Teams / Clearing Board / Resetting / Flipping
- Bonus Points Idea for bonus points for war
- Retailiation Points Retaliation attacks during wars
New Alternating War Styles & Formats
Maybe we can try out some new war ideas in beta?
- King of the Hill Style Alliance Wars
- Marathon-Style Hero Re-use -> Alliance War Hero Adjustment
- Special and seasonal war battlefields and more types of war support
- Multiple War Fronts/Bridges
- Strategic War Placements
- Hero Star Restricted Alliance Wars (Rare / Epic... Like Tournaments)
- Fog of War-Style
- Multiple Defense Teams
- Tournaments between alliance members