Pity Bad Starting Boards: Starting boards with less than 3(?) of any color will turn remaining few of that color to bombs. Zero of any color will reroll/tornado. This is in response to most people hating bad starting boards, relying too much on luck, and the meta shifting to high damage/DoT defensive units producing quick death battles. Battles are now sometimes decided in less than a few turns.
While I agree, I would love to see improvements to war, ANY improvements to war, and I appreciate you summarizing the input, I don’t think we should merge all of the threads into this thread.
If you merge the threads, you can identify that people want improvement to war, but we won’t know WHAT improvements are needed. As a product planning developer in software, this isn’t useful information.
So it’s better to leave them separate and if people want to see any improvements in war, they can vote this up.
Yes, I certainly do not advocate merging all threads into this one.
However, from a quick read, I saw repeated requests like War Spectator Mode in numerous threads.
So i grouped and listed them as “1 2 3 4 5 …” above. Maybe readers can find the most relevant and best threads within the group then suggest a merge if they feel appropriate.
If I’ve made any mistakes in grouping threads inappropriately, please let me know!
Oh, thanks for saying that. They unmerged it though, it’s open.
I really hope they at least require different color tanks each war. Maybe a different color for each alliance! Like yellow (holy warriors) vs purple (undead). Even that change would shake things up. I would love to see themes…
Oh well. I know they pride themselves as being a small development team, but they risk losing a lot of customers and money if this game doesn’t continue to adapt and innovate beyond adding a new hero every month.
I’m saying this as a startup guy when we had 2 developers and we now have a team of 80 that did what I did. I didn’t like it at first, but it’s the right thing to do.
in our ally we asked ourselves wether it would make sense to have an advanced war in the late game.
advanced war means other random war rules:
fight with only 2 classes (like class trial quests)
only two or three colours allowed
only up to 3 stars / up to 4 stars heros allowed
…
this brings a lot of more variety in the late game and could be funny
To participate on an advanced war, your ally have to have a minimum of ally points (because in early game it makes no snse, due to missing options of the player)
If your ally reach the limit, the ally can decide if they will participate on a normal or on an advanced war.
I would like the developers to add one more war in the POV to account for real situations where one might miss a flag or so. Stupid that a paid POV has no leniency.
Hi there
This is AdowobA from empire records, please fix war assignments! It’s not good to accept players then assign war and left the alliance then will be short handed let the leaders control the war field please to remove sleep members or new joiners if not fit to fight
I’ve been at this game for a while now and there’s so many things that could always be better but I think the recurring thoughts for me surround the PvP interactions.
I think that having a spectator option to watch teammates attack would be awesome just to see what you’re up against with the board.
On that same train of thought, I think being able to see what heroes your opponents use to attack would be beneficial in reviewing defenses or knowing what’s effective for other players when they attack. It’s frustrating to see a team with 3k defense power use 6 flags to one-hit 6 teams 3500 and above.
Being able to see what’s successful could help improve future attacks and combinations without having to necessarily comb through hundreds of forum posts for what works for people.
I am posting this in hopes that a Real SG employee can respond… I have screenshots and proof of the mis matchmaking and posted earlier but certain people took it personally so I am not posting pictures or using names. Anyway…
We are seeing an break in the matchmaking process and I think it might where people just start a new alliance or either they were a small alliance and then and then got new members and It’s matching up incorrectly till like after the players have played in the wars of that alliance for over 3 months then it matches correctly. According to your rules: Matchmaking rules for Opted in players only…
Top 30 Hero’s
Top 5 Hero’s Weighted
Top Troops
Total number of opted in total players
Wins/loses record of both alliances
Either way regardless of a new alliance or not. The game should be matching up alliances correctly. We have had 4 people leave and quit the game prior to this in our alliance because of fed up with the wars. We didn’t get a fair matchup and haven’t been according to the SG matchmaking rules… please advise. Thank you so much.