I am big fan of mana control . I can’t actually figure out what the heck An Windr power is . Can someone explain it or just go with Chochin
Effectively An-Windr’s special skill is “stored damage”…
He casts his skill then waits… Then the final amount of damage he does to the enemy is based on how many “strikes” your team-members take while he is waiting
Between the two, I would definitly go for Chochin >>>> than An-Windr… AW’s main downfall is twofold. 1) his skill is too slow for the damage output and 2) chochin’s mana control is much better (plus more instant direct damage at a faster rate).
I’ll add a second vote for Chochin. For most players sorcerer seems to be the class with the most available emblems so you can emblem a Chochin up to make him even better.
Source: me having Chochin with 19 emblems
In my honest opinion I would focus on Chochin first and probably quite a few more 3 star before An Windr.
Whichever hero you choose good luck
So glad I am not the only one who has not quite gotten what An Windr is all about!
Chochin gets my vote too
My decision ended up as:
- max Chocin
- feed An Windr away
Chocin does some damage in a reasonable time, including nearby (not so common for 3*s), and has good defence too so stays alive long enough to fire.
I maxed An-Windr, and couldn’t get any use of him. He was my team member for long for rare events/tourneys because i had no other options. Definiatelly go for Chochin.
@Guvnor can you close this please went to Chochin . Thanks everyone for the responses
An-Windr is the only pull that makes me mad at Valhalla . A total waste.
I actually just fed him to Chochin along with vlad.
This a cool thread.
I’m not the only one who don’t understand how to use An windr? Is there a utility ?
Done per OP Request.