🎃 Victor - 5* Dark/ Purple from Return to Morlovia (Halloween)


Rarity Element Class
Mana Speed Attack Defense Health
Very Fast
Origin Family
Return to Morlovia Morlovia
:dizzy: Special Skill: Night of Sorrow
  • Deals 211% damage to the target.
  • The target receives 225 damage over 5 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased by 300, up to 825 damage in total.
  • The Caster steals 61% of any healing applied to the target for 3 turns.
  • All allies get +30% defense for 3 turns.
All-In-One Reference, courtesy of @Lumi
tap on image to view it fully

:hugs: Family Bonus

Morlovia Heroes now all have a family bonus for unique heroes of the same family.

Morlovia Family
Bonus for 2 / 3 Heroes:

  • 5% / 12% mana generation

:thought_balloon: What do you think of Victor?

This thread is for thoughts and discussion on Victor.

Based on preferences Forum members have expressed, please try to stick mainly to Victor and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Victor worth summoning for?

  • Would you use Victor on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Victor?

  • What heroes would you take when facing Victor as an opponent?

  • Would you give Victor Wizard Emblems? Which Talent Grid path will you choose?

  • What do you think of Victor’s special?

  • What do you think of Victor’s character design?

  • If you Summoned Victor and would like to post your results, please include some thoughts on why you Summoned Victor, and whether/how you plan to make use of him.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Victor when posting Summon Results. In addition to opinions about Victor, you are also encouraged to include how many Summons it took before receiving Victor (or how many Summons you’ve done without receiving Victor), so other players are presented with realistic experiences of the rarity of Seasonal Event Heroes.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:
Or: How many summons are needed to get a Seasonal Event Legendary Hero?

It’s important to remember that Seasonal Event Heroes have extremely low summoning odds. No amount of summoning will guarantee a Seasonal Hero.

On average, in a 10-pull, you have a 4.9% chance of summoning a particular Seasonal Legendary Hero.

But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.

Some useful insights:

  • 39 times out of 100, you’ll get a specific Seasonal Legendary Hero by pull 100
  • 95 times out of 100, you’ll get a specific Seasonal Legendary Hero by pull 598
  • 99 times out of 100, you’ll get a specific Seasonal Legendary Hero by pull 919

Putting that in Perspective

  • 61 out of every 100 people won’t get a specific Seasonal Legendary Hero by the 100th pull

  • If 1 Million players each summoned 100 times, 610,000 of those players wouldn’t get the specific Seasonal Legendary Hero

  • 5 out of every 100 people won’t get the specific Seasonal Legendary Hero by the 598th pull

  • If 1 Million players each summoned 598 times, 50,000 of those players wouldn’t get the specific Seasonal Legendary Hero

More Insights & Reading

I highly recommend reading these two threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

:link: Related Threads:

  • Hero Card Index Thread - coming soon

Other Morlovia (Halloween) Heroes:

Old Victor Thoughts/ Discussion Threads:

Buff Request Thread: I think Victor must be changed


Feedback Poll - Victor (post release)

:question: Is Victor worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only if you’re summoning for someone else.
  • Not really
  • Not at all

0 voters

:question: How many copies of Victor would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • zero
  • Just one
  • 2
  • 3
  • All of them

0 voters

:question: What do you think Victor’s Primary Purpose is?

  • Direct Damage Dealer
  • Damage over Time
  • Healing Steal
  • Defence Buff

0 voters

:question: What do you think of Victor compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)

0 voters

:question: How does Victor’s Special Skill and Intended Purpose match his Base Stats?

Note this means his Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly

0 voters

:question: Is Victor worth giving Wizard Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.

0 voters

:question: In Defence, where do you think Victor is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.

0 voters

:question: How do you think Victor is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams

0 voters

I found his very fast defense buff his most valuable ss.

Pulled him off a token as my very first 5* nearly two years ago. Back then, the only other vf 5* was GM (iirc).

People who have used Freya can appreciate the fast defense buff, imagine it being very fast.

He was my go to vs Kunchen tanks, to overwrite the defense down and steal heal, making it easier to kill kunchen. Also great vs Guin tanks until Seshat.

And being very fast speed, it was really great to use lvl 11 troops to charge on 6 tiles, while using my higher lvl troops for main dark sniper because who doesn’t stack?

He also becomes increasingly stronger the less heroes are on the board. Similar to Tyr in single handedly killing off 2-3 opponent heroes solo from my experience.

Charges every turn on ghost tiles, heal himself and pretty durable with his defense buff.

Always felt like he was under appreciated, granted there are so many great dark heroes but I’ve never regretted giving him tabards.


Agree, this is his primary purpose IMO and it’s not an option to select.


You’re right. Sorry I missed that option!

I have added it now but had to reset the poll to do so,

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I don’t see it in the special description either for what it’s worth.

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Hmm so it is.

I’ll ping Lumi about it & get it updated. The OP is now updated with the text section anyways.

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I just want victor because I don’t have a lot of good dark legendaries. He’ll be a good addition to my roster

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Got him from 3 EHT year ago. He was my second dark 5* after Sartana. Used him since I got him fully ascended until I got Kage few months ago. Now I don’t use him, since purple is by far my strongest color (I have him, aforementioned Sartana and Kage, Clarissa, Ursena and Marie-Thérèse fully ascended, and currently Seshat and Zulag are waiting for tabards. Also have rest of purple 5* from S1, not they will get tabards anytime soon), but I still give him emblems. His defense buff can save a lot of damage, and is essentially an answer to Kunchen, just only problem is when to fire him (before Kunchen and you steal healing, but firing after negates his defense debuff). Overall I find him a bit underrated, because many say he sucks just because he is not that good at defense.

Would you advise me to develop Victor?

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I can see Victor on my purple mono. I currently have cRigard +18, Ursena +18, cSartana +19, Clarissa, cSartana (dupe)

I’m envisioning a nice synergy with Clarissa. They are both very Fast. Level 11 troops you can fire in 6 tiles. Clarissa has a 30% defense against special skills and Victor provides 30% defense buff on all damage. That’s really really nice at very fast speed. And it allows your mono purple to bide time to accumulate tiles


I would put both of them at the wings. Renders Jabberwock useless

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Great point! Haven’t thought of that

Does Victor’s DoT increase with attack emblems like Gravemaker or no? I’m trying to consider his best emblem path. Probably attack, but he is squishy and his skill makes defense increase even more

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Every DoT does increase with Attack nodes…no matter the kind…fire, poison, water, sand, bleed…

See this guide for more details

Understanding DoT (Damage over Time)

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I don’t have many purples myself, but i really apreciate Victor and gladly use him.
Not as much as Rigard but… for me he is a worthy hero both for attack and defence.

As already said, probably the best feature is his defence buff at very fast speed, which help other heroes survive in defence.
Probably in wings position, he is about same good as Kage or Seshat.

In attack he undoubtely have less punch of those 2 and no dispel, but once again his defence buff and high durability from stealing heal make up for that.

Nice hero to have.


Everyone keeps talking about Vanda and Francine but nobody really talks about victor now which is a shame.
He got two crucial buffs this time. The first one being an increase of DOT damage. The second one with the family bonus which he and Frank benefit the most out of. 12% extra mana would make him so fast he’ll keep firing. This means more DOT output and the constant Def boost. Really powerful stuff coming from him

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In May 2020 his direct damage was increased by 20% for his skill. His DoT stayed the same.

True. The family bonus is new stuff. To gain those 12% you need 3 Morlovia heroes in the same team. I could do Victor - Valeria - Frank. Very fast heroes need 9% to load in 6 tiles (instead of 7)…so you could run Victor and Valeria even without mana troops to make them load in 6 tiles. Victor & Valeria will profit the most from that bonus.

I would go 100% attack path. Being very fast you want Victor inflicting as much damage as possible every time he goes off. His healing steal can add survivability especially if his special is active on multiple targets when a heal happens and the def boost adds to that survivability. Going attack path still gives some HP and Defense nodes while adding most to his attack stat which determines DoT, and you want as much DoT as possible on top of the initial hit by his special. His special already adds survivability so attack should be a priority.

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