Status
2025-04-11T07:35:00Z: V76 is now fully released on both Android & iOS.
2025-04-07T10:45:00Z: Android rollout started. We hope to do the same for iOS soon.
[NEW & UPDATED CONTENT]
Updated Magic Tower event
Apr. 17, 07:00 UTC – Apr. 22, 07:00 UTC
Magic Carpet Family (New Family)
- Family Bonus: :
- 10%/20%/30% chance to grant 5% mana to all allies when this Hero casts their Special Skill
- Heroes of this family have Flight Momentum(see Passives below):
- Heroes start with full Flight Momentum
- At the end of each turn and when taking damage the hero loses a small amount of Flight Momentum
- When casting their Special Skill, hero gains Flight Momentum
- Slower heroes gain increased amount of Flight Momentum
- New Passive Skills:
- Mana on Damage Received
- When this character receives direct damage from Special Skills or Normal Attacks they receive 1% mana.
- Maximum of 5% mana gained per turn.
- Flight Momentum
- If this character has any amount of Flight Momentum they receive:
- Up to +20% mana generation
- Up to +5% extra chance to dodge
- The effects diminish the less Flight Momentum character has.
- If this character has any amount of Flight Momentum they receive:
- Weaker Mega Minions
- Enemy Mega Minions’ inherited HP is reduced by 75%
- ‘Decreased Minion Health’ renamed to ‘Weaker Minions’ to match the naming of this Passive Skill
- Mana on Damage Received
- New Heroes:
- Legendary:
- Zazha
- Agadh
- Elyssa
- Naeem
- Lando
- Lilli
- Epic:
- Manpip
- Rare:
- Bertha
- Legendary:
- Magic Family Costumes:
- Each Hero’s original Passive Skill is improved on the Costumed Hero
- Heroes receiving a costume:
- Milena
- Agragena
- Nadezhda
- New Bosses in Tower stages (only on Normal stages):
- All of the Magic Carpet heroes mentioned above
- All of the Magic costumes mentioned above
- Summon update:
- When receiving Event Legendary Hero, 20% chance to receive one extra Event Legendary
- Summon chest
- Classic Legendary Heroes removed from the summon pool
New Alliance War Rule: Skyfire
Coming April 23, 2025
Our goal is to make sure that core game features like Alliance War stay fresh and dynamic, so we’re once again reviewing the current rotation of war rules. Each rule should be distinct and provide an enjoyable challenge to players that requires thinking about a different approach, and no rule is guaranteed to be permanent. Dragons bring a whole new aspect to Alliance War, and this rule could replace one of the existing batch that isn’t offering the desired balance of difficulty and fun.
- Assist Dragons are enabled for all teams in this Alliance War. Each Dragon can be used once when attacking.
- Attacking Assist Dragons are more powerful than defending Assist Dragons.
- Attacking Assist Dragons gain 10% more Spirit Bonuses, 10% more Damage and 10% more Healing each time you use them.
- Attacking Assist Dragons gain mana when shields of the respective element are matched.
- Defending Assist Dragons gain a small amount of mana each turn and when Heroes of the respective element are hit.
Mimic Family
Family Bonus:
- All Mimic Heroes receive Mimic Loot passive as a Family Bonus
- Mimic Loot passive gives a chance for extra loot when completing Map or Quest level, or defeating an enemy in Horde levels of Monster Island
- Chances and rewards increase with energy cost of the level
- Mimic Hero needs to be fully ascended and leveled up to benefit from the passive
Experience Mimic
- Hero with a variant for each element
- Each variant has a different passive, unique for each element
- Experience Mimic passive gives an extra chance for:
- Trainer Heroes
- Low rarity heroes
Hero League
League Advantages and Disadvantages added
-
Heroes of Featured families now receive League Advantages that boost them in battles in addition to the stat increase
- -15% damage from non-Featured families
- +30% increase for any healing received
- 25% extra chance to resist all status ailments, mana reductions and buff dispels
-
Heroes of Non-Featured families receive Disadvantages which hinder them in battles
- -10% accuracy against Heroes of Featured families
- -30% decrease for any healing received
- -15% mana generation
-
Removed the Difficulty Bonus from scoring
-
Various smaller UX improvements
Harvester Update: Renamed to Boosters
All harvesters have been renamed to “Boosters” to bring more unity to the item group
General updates to Boosters:
- Duration: 2 days
- No limit to usage during Story Map Events
Updated Boosters
- Food Booster
- 300% increase to food from story map stages
- Iron Booster
- 300% increase to iron from story map stages
- Quartermaster’s Booster
- Increase the chance for specific ascension items from story map stages
- Adventurer’s Kit: 150%
- Strong Rope: 150%
- Practice Sword: 150%
- Rugged Clothes: 150%
- Increase the chance for specific ascension items from story map stages
- Alchemist’s Booster
- Increase the chance for specific crafting items from story map stages
- Grimoire Dust: 150%
- Midnight Roots: 150%
- Orichalcum Nugget: 150%
- Dragon Bone: 150%
- Increase the chance for specific crafting items from story map stages
- Recruit Booster
- 300% increase to recruits from story stages
- Storage overflow: Recruits going over storage limit will be converted to “Recruit Decrees”
- [New item] Recruit Decrees: Similar to food and iron crates stores recruits in inventory via decrees that can be used by consuming them from the inventory.
- Omnia Booster
- 150% increase to food from story map stages
- 150% increase to iron from story map stages
- 50% increase to all items from story map stages
- 50% increase to recruits from story map stages
Epic Troop Summon update
Added a small chance to receive a daily featured Legendary Troop
Wanted chest cooldown changes (after V76 is forced)
Monster and Heroes wanted chests skip cost now decreases with time
Cooldown will be changed from 23 hours to 12 hours
Quality of life improvements
Collect All button added for Timesaver VIP users
- Added a “resource bubble” to Stronghold and Dragonspire buildings to collect all resources including:
- Iron / Dragonstone
- Food / Fish
- Recruits
- If either Stronghold or Dragonspire is under construction, selecting the building will show a button to “Collect All”
Auto-level up selects a 1 star Hero (if available) to complete the last level as needed
[IMPROVEMENTS & FIXES]
Improvements
- Dragonspire item tooltip improvements - items now list more information about where they can be obtained
- Dragon Assist skill healing now affects insanity removal the same way special skills do. Direct heal assist skills remove 10 insanity
- Improved visuals and animation timing for opponent position shuffle effects
- Roster scrolling improved - scroll through more of your roster in a single swipe
- Performance optimizations for accounts with very large rosters
Fixes
- Hero Coach preview now shows the correct passives, costume bonuses, and talents based on the selected input Hero
- Titans can no longer receive ghost form through insanity
- The boss Karnov in Master Monk Trials no longer has the element shield that reflects dark element