Status
2023-01-05T12:45:00Z: Version 54 is now fully available on both platforms. Please update your game!
2023-01-04T08:45:00Z: iOS rollout has started.
2023-01-02T12:15:00Z: Android rollout has started. We hope to do the same for iOS soon.
Release Notes
[NEW & UPDATED CONTENT]
Ninja Tower
2023-01-11T07:00:00Z→2023-01-16T07:00:00Z
- New year, new(ly renovated) Tower!
- 25 Normal Floors & 25 Impossible Floors
- Different monsters & all-new boss enemies
- Difficulty levels adjusted
- New Ninja Heroes
- Legendary
- Ekanite
- Amethyst
- Oniwakamaru
- Serandite
- Rare
- Kinsaishi
- Legendary
Lunar New Year
2023-01-19T07:00:00Z→2023-02-06T07:00:00Z
- New Seasonal Event: Lunar New Year
- Lunar New Year stages
- 3 difficulties (Easy, Normal, Hard) with 10 stages each
- Stage Property: Grand Fireworks
- Firework Rockets explode and damage your team if not matched in 3 turns
- Matching 5 Firework Rockets in time will fully charge Grand Fireworks
- Unleashing Grand Fireworks deals damage to all enemies
- Damage equal to 20% of max health
- New Lunar Zodiac Heroes
- Laohu
- Xiaotu
- New Lunar Zodiac Family
- The Lunar Zodiac Family consists of Lunar Year Animal Heroes
- Each Lunar Year Animal Hero comes with a unique bonus
- When two or more distinct Lunar Year Animal Heroes are teamed together, their bonus effects activate and are applied to all Lunar Zodiac Heroes on the team
- Lunar Year Tiger Bonus (Laohu): +10% attack
- Lunar Year Rabbit Bonus (Xiaotu): +5% mana generation
- Lunar Zodiac Heroes receive an Event Bonus in Lunar New Year stages
- +20% attack, +20% defense, +20% health
- The Lunar Zodiac Family consists of Lunar Year Animal Heroes
- Lunar New Year stages
Contest of Elements: Ice
2023-01-30T09:00:00Z→2023-02-02T07:00:00Z
- Contest of Elements: Ice
- 10 stages
- Only Ice Heroes can be used
- Hero Roster Mastery
- Heroes can be used up to 2 times in the event
- Costumes are not considered separate Heroes and will share this upper limit with their “base” Hero
- Contest of Elements Event Heroes can be used up to 5 times
- Heroes can be used up to 2 times in the event
- Battle Item capacity is doubled
- Unique rules for this event:
- All shields on the board — regardless of element — will release Ice Troops when matched
- Matching non-Ice Shields:
- Gives some amount of mana to all of your Heroes
- Matching Ice Shields:
- Gives twice as much mana compared to non-Ice shields
- Always releases “Strong” attacks (= as if there’s an elemental advantage)
- Charges up Elemental Chaos
- Elemental Chaos
- Turns random non-Ice shields into Ice shields
- Matches made as a result of Elemental Chaos do not charge Elemental Chaos
- Super Elemental Summon: Ice
- All Ice Heroes older than 180 days are obtainable from this Super Elemental Summon. (180-day restriction does not apply to new Contest of Elements Heroes.)
- New Super Elemental Heroes:
- Legendary
- Anzia
- Zengar
- Super Elemental Family Bonus: At the end of each turn, for every ally (including this Hero) that shares this Hero’s element, one shield of this Hero’s element turns into a Power Gem. A Power Gem will deal damage to a random enemy each turn until matched. Power Gems do not fire on the turn they spawn. New Power Gems will not spawn if there are already 5 Power Gems of that element on the board.
- Legendary
- Bonus Trainer Heroes
- Making 5 Super Elemental Summons grants you 2 Bonus Trainer Hero draws
- Bonus Trainer Heroes may be of Common, Uncommon, Rare, or Epic rarity
- Super Elemental Bonus Chest: Ice
Dynasty of Dunes
2023-01-19T07:00:00Z→2023-01-23T07:00:00Z
- New Provinces unlocked
- New Dunes Hero
- Eset
[BALANCE ADJUSTMENTS]
- The “damage a random enemy each turn” portion of Baldur and Stonecleave’s Special Skills is now treated as status effect damage, not direct damage, in damage calculations
- %-values remain unchanged, but there will be slight differences in actual damage dealt
[IMPROVEMENTS & FIXES]
Improvements
- Added an auto-select button to Level Up view
- Tapping it will select all Common (1*) and Uncommon (2*) Heroes that share the element of the Hero currently being leveled up
- Boss Preview expanded to various event and quest stages
- Feature added to Trials (Emblem quests), Mirages of Omega (Aether quests), Seasonal Events, The Masquerade, Tavern of Legends, and Contest of Elements events
- Boss Preview UI updated for Covenant Quest and all Tower events
- Cristobal and Ursena’s Special Skill description texts edited for clarity
- Clarification added to Raid Tournament Defense Grade description text
- “Default Defense Grade: If your Defense Team has not been attacked during a tournament, this results in Defense Grade C.”
- General UI improvements
- Added a “close to level up!” indicator feature to the player level XP bar
- Provinces containing Special Stages (e.g., Poison Mist, Dense Fog) that have been unlocked will now be marked with the corresponding icon(s) in the Season Map view
- Small visibility and layout improvements to the Fated Summon
- Summon Gate carousels will now display newer and higher-rarity Heroes first
- UI improvements for War of the Three Kingdoms:
- Adjusted the size and placement of the Morale Boost stats bonus text for visual consistency
- Family/Realm Bonus icons are now displayed for all characters regardless of whether they are under the effect of Morale Boost
- Morale Boost icons are now also displayed for Kingdom Family Heroes
- Morale Boost stats bonus text no longer displays atop Family/Realm Bonus icons
Fixes
- Addressed the following visual issues:
- Animation not playing when Khufu’s Special Skill missed or was dodged
- Animation not playing and/or selecting targets incorrectly under certain circumstances for some Special Skills (e.g., El Duque, Lord Loki copying Khufu, Soroca)
- Costume Perseus’s Special Skill animation missing
- Costume Bonus icon missing and Costume Bonus stats boost not being applied to Summon Gate previews for Level 80 Heroes
- Dense Fog visual effect missing from certain Season V Province 25 stages
- Event Bonus icons for Challenge Event Hero Costumes not being properly shown in Challenge Festival Edit Team view
- Fatigue values not being properly updated in Mythic Titan Edit Team view
- Heroes occasionally remaining “invisible” for an extended amount of time after being revived by an allied Kalo casting Mother North’s Special Skill
- Jequn’s Special Skill applying the wrong attack down icon
- Kalø appearing to activate Stoneskin earlier (mid-Special Skill cast) than when the Passive is actually activated, which is after his Special Skill fully ends
- Kalø’s Special Skill ends when he has no remaining “copied” Special Skills to fire
- Anne now correctly receives an Event Bonus in Challenge Festivals
- Covenant Quest Boss Preview no longer incorrectly displays zero values for certain enemies
- Inspecting a Season V Hero that has been revived via the Djet Amulet as a Mummy no longer causes an error
- Game no longer freezes sometimes when a Barbarian Hero attacks an ally due to Shifting Mindless Attack and inflicts Bleed
- Heroes with immunity to Accuracy ailments now correctly resist Tinsel’s Accuracy down
- Morlovia Passive can no longer steal self-revive buffs from enemies in Ghost form
- Target selection no longer malfunctions incorrectly under certain circumstances when Lord Loki copies Khufu’s Special Skill
- Status bar information no longer disappears while the game is running on taller iOS devices
- Using the autofill function can no longer add Master Trainer Heroes to War Attack Teams