Kageburado’s damage gets dodged after Inari’s special, but it should not - Kage can’t dispell her special, but he should.
other items covered in other threads removed by @zephyr1, see section below for original full post
Original Full Post
Devs, folks, look at this:
When ascending a hero (feeding with other heroes), the position you scroll to isn’t being saved after you leave that state (window) and come back later to feed heroes again.
Hero’s card reopens after you fed it and wanna quit.
Kageburado’s damage gets dodged after Inari’s special, but it should not - Kage can’t dispell her special, but he should.
At least visual effects of loading mana are not that smooth as before - meaning a hero gets Mana either lil bit delayed, or instantaneously.
Please, reupdate - these and possibly other bugs are annoying (people, kindly support this thread with your further bugs).
I’m saying Kageburado can’t dispell Inari’s Dodge Buff, on any hero, he just hits sometimes and causes damage - but he misses a lot, and after he misses, the text message “dodged” pops up - it is a serious bug.
I think it is working as intended. By design Inari or any hero under her special can dodge an entire special altogether, doesn’t matter if it’s a debuff, DoT or Damage. Kageburado’s dispell is a part of his special so it can be dodged too along with the rest of his special. This is unlike the rogue talent which can selective dodge only direct damage, but cannot dodge other effects. Inari's special vs Kageburado's special
Sorry, guys, German translation of special skills sucks as usual - it says “dodges special attacks”, as opposed to “special skills” in the English version.
SG, could you please hire adequate German translators?
I can confirm that Inari’s buff can dodge Kunchen’s -Def… it’s a pain in the, umm, er… neck. I’m just healing up my team, and then all of a sudden, “Whoops! Way more fox minions!”…
And it can be part, but not all of the special, too. For example, my Inari has dodged the damage, but not the Mana debuff, and vice versa, from Alasie.
I’m pretty sure that @Aboisso27 is right—each element of an attack is subject to dodge. I’ve never seen a single, multi-part special spawn more than one fox, though.
(BTW note that the link part of Wilbur’s special is not treated as a status ailment and so cannot be dodged.)
I’ve confirmed this today in trial of shadows. My guys dodged Domi’s debuff to the side of her damage and summoned minions. Only ever 1 minion at a time, though.