I already wrote that after updating the game from version 20 to 21 there were a lot of bad boards and 80% of battles were lost. Then the situation was corrected. But now the same thing is repeating: after updating the game from version 22 to 22.1, there were a lot of bad boards again, and the whole alliance!
Example: once upon a time my team with side 4100+ was attacked by a player to defend 3800+, but because of the update I couldn’t take revenge on him for a long time! And so, when the game was finally updated for everyone, I tried to take revenge on him 3 times, and I lost all 3 times !!! I beat both with a one-color team, and 3 + 2, and even a multi-color team, taking the strongest of my heroes! And all 3 times in a row I lost !!!
I don’t understand the meaning of the game at all: how did the weak player manage to defeat the strong team, and I could not defeat the weak team with the strong team ??? Why, then, did I buy crystals at all, make heroes call, pumped the strongest heroes for a long time? So that I lose to weak players ??? What is this game for?
Many times already, everyone wrote about the selection of alliances, but so far nothing has been done in this direction to correct the situation. In our alliance, now 13 of 27 players with a defense strength of 4000+ are selected for us by alliances in which 19-23 players can have a defense of 4000+, and once we all picked up an alliance in which 26 out of 27 people had 4000+ defense !! !!! So I want to ask the developers: did you try to fight against such weak defense alliances?
Not only do the alliances pick us stronger than us, but also during the war, almost all the top players of our alliance after update 22.1 have bad boards, they practically do not give the necessary crystals. They give it more precisely, but precisely at those moments when the battle is already almost lost and they are not needed! As a result, they gain a pathetic 150-200 points. Is funny
Another bug in the alliance wars, which has not yet been resolved: the situation is that they give less points for strong opponent teams than for weak teams of our players !!! For example, an opponent gets 60 points for our player with a defense power of 3800+, but our players get the same 60 points for an opponent team with a force of 4100 + !!! It turns out that the opponent’s alliance is 1.5 times stronger than ours, but the opponent spends weaker teams to earn 60 points, and we have to take our strongest heroes to earn the same 60 points! Our situation is further aggravated by the fact that the game gives bad boards to almost all top players, and the tactics of the game with a one-color team or 3 + 2 after the update does not work well !!! You can write that this is not a bug at all, that it is so conceived, but I will say this: this is a flaw that needs to be fixed !!! And do not give me evidence that you are doing well! If you are doing well, this does not mean that others are doing well either! I give you statistics not of one person, but of the alliance!
There is one way to fix this bug: pick up alliances with approximately equal strength. This means that if the opponent’s alliance has more strong players than ours, then it must have more weak players who have less defense team strength than the team of our weakest player! And in order to do this, it is necessary to make the analysis of the top 30 heroes and top 5 units of each player in the alliance correct, and make sure that the war score only changes if players come or go, and when players have stronger heroes and detachments. And when the score increases or decreases after winning or losing - this is a very bad idea, allowing many alliances to play dishonestly! I even set up an experiment: when our alliance had a war score of approximately 66,000, I created a new alliance, and all the players, except the weakest, switched to it. And a miracle: the expense of the war became 47000, and we began to select alliances weaker than us !!! But we are not interested in “beating babies”, we are also not interested in fighting with the strong, because the result is known in advance! We are interested in fighting with equivalent alliances!
Therefore, the selection of alliances and the distribution of points for teams is a bug that has not been fixed for 1.5 years now!
A tournament is an incomprehensible innovation! I do not understand how players manage to take first places? For example, for all 4 days of the tournament I did not lose a single battle, but they never attacked me! As a result, I entered the top 5%! But what then needs to be done to enter the top 1% or take 1st place? If in the raids the number of cups somehow depends on me, then in the tournament nothing depends on me at all? Why then did it?
I hope that the developers read this forum and eliminate the bugs listed above for the next version!