🗯 Version 20 Released - What's your opinion about the upcoming changes?

:right_anger_bubble: Version 20 Released - What’s your opinion about the upcoming changes?

  • Class quest - x8 emblems becomes almost unreachable for non-competitive teams ???
  • Raid tournaments - just another challenge for top players or equal for all ???
  • Aegir becomes too op (for all > shared damage + normal damage heals 100% + 30% defense for 3 turns) ??? An almost 5* Kiril ???

Status (Monday, 18 Mar): We have now started the rollout on Android and hope to start rolling out the update for iOS soon. Please note that Raid Tournaments will be enabled once the update has been fully rolled out!

  • New Raid Tournaments added.
  • Raid Tournaments are special Raids that you can join each week.
  • Raid Tournaments have 3 phases:
    • Preparation Phase that lasts for 24 hours. During the preparation phase you join the up coming Tournament and prepare your defense team. You can only use defense teams that match the event rules.
    • Battle Phase that lasts for four days. The Battle Phase is divided to four Battle Days where you have five attacks available for each Battle Day. You can only use attack teams that match the event rules.
    • Reward Phase that lasts two days. Your final score will determine your reward tier. You get rewards only from the highest reward tier that you belong to.
  • Raid Tournaments have three Special Rules:
    • Rush Attack: All Special Skills are Very Fast.
    • Bloody Battle: Healing has no effect.
    • Buff Booster: Each active buff gives +20% attack and buffs can’t be dispelled.
  • Raid Tournaments can have limitations to Hero and Troop rarity and Elements.
  • Raid Tournaments are scored based on four factors:
    • Enemies killed: The amount of enemies killed during your attack.
    • Winning: Victorious attack will award extra points.
    • Difficulty Bonus: Winning the attack will award points based on comparing the performance of the opponent’s defense team with the performance of your attacks.
    • Defense Team Grade: Your defense team will receive points in the end of each Battle Day based on their performance.
  • Featured Alliance Message added.
    • Alliance Leaders can setup an always visible featured message to alliance chat that is only visible to alliance members.
  • Balance Changes:
    • Final stages of Class Quests are now harder than before.
    • Khagan: Damage changed from damage to target and minor damage to nearby enemies to damage to target and nearby enemies. Direct damage increased from 305% to 320%.
    • Aegir: Removed +54% defense against Nature buff. Added +30% defense buff. All buffs affect all allies.
    • Justice: Direct damage increased from 220% to 240%. Accuracy for all enemies decreased from -35% to -40%.
    • Horghall: Direct damage increased from 225% to 235%.
    • Thorne: HP stat decreased from 1421 to 1339, Attack stat increased from 605 to 638. Direct damage increased from 460% to 480%.
    • Elena: Direct damage increased from 196% to 202%. Amount of counterattack increased from 115% to 125%.
    • Elkanen: Direct damage increased from 300% to 330%.
    • Domitia: Direct damage increased from 390% to 410%.
    • Natalya: Damage over time increased from 700 to 752.
    • Kadilen: Direct damage increased from 170% to 190%.
    • Valeria: Direct damage increased from 155% to 235%.
    • Boomer: Direct damage increased from 184% to 204%.
    • Hu Tao: Direct damage increased from 175% to 200%.
    • Cyprian: Amount of counterattack increased from 115% to 125%.
    • Boril: Amount of counterattack increased from 115% to 125%.
  • Smaller Fixes and Changes:
    • Added Rare Trainer Heroes as rewards from the final stages of Class Quests.
    • Fixed a bug where the shop was always showing a new indicator.
    • Fixed a bug where heroes were revived but looked dead.
    • Fixed a bug where enemy taunt protected your allies from Mok-Arr’s damage to allies.
    • Fixed a bug where Ameonna’s Ghost form prevented counterattack damage from hitting allies to her right.
Weekly Raids, Does anyone know anything?
Version 20 ~ opinions!
:medal_sports: Weekly Raid Tournaments – Post-Launch Feedback – Unfair Matches [dev response on post 476] and Scoring? Appropriate Difficulty? Loot Tiers? See thread for more topics
:medal_sports: [July 21, 2019] 14th Raid Tournament! — 5* Buff Booster, All Elements
:medal_sports: [July 14, 2019] 13th Raid Tournament! — 5* Rush Attack, No Holy/Yellow
:medal_sports: [July 7, 2019] 12th Raid Tournament! — 4* Buff Booster, No Nature/Green
:medal_sports: [June 30, 2019] 11th Raid Tournament! — 5* Bloody Battle, No Ice/Blue
:medal_sports: [June 23, 2019] 10th Raid Tournament! — 3* Rush Attack, No Holy/Yellow
:medal_sports: [June 16, 2019] 9th Raid Tournament! — 4* Buff Booster, No Ice/Blue
:medal_sports: [June 9, 2019] 8th Raid Tournament! — 4* Bloody Battle, All Elements
:medal_sports: Raid Tournaments – Overview, Attacking, Matchmaking, Scoring, Restrictions, Special Rules, and Rewards
:medal_sports: [May 21, 2019] 6th Raid Tournament! — 4* Buff Booster, All Elements
:medal_sports: [May 7, 2019] 5th Raid Tournament! — 5* Buff Booster, No Nature/Green
:medal_sports: [Apr 30, 2019] 4th Raid Tournament! — 3* Rush Attack, All Elements
:medal_sports: [Apr 22, 2019] 3rd Raid Tournament! — 5* Bloody Battle, All Elements
:medal_sports: [Apr 9, 2019] 2nd Raid Tournament! — 3* Buff Booster, All Elements
:medal_sports: [Mar 23, 2019] 1st Raid Tournament! — 4* Rush Attack, All Elements
:medal_sports: [June 2, 2019] 7th Raid Tournament! — 5* Rush Attack, No Ice/Blue
:medal_sports: [Aug 4, 2019] 16th Raid Tournament! — 3* Buff Booster, No Fire/Red
:medal_sports: [July 28, 2019] 15th Raid Tournament! — 3* Bloody Battle, All Elements

Yeah, class Quests harder then before? Man the Quests without healers are already brutal. With a bad board its already insane. Who the hell thought it is too easy?


Support on this one. Most of the class quests are without healers, which makes them super hard.
Wasting 20 energy and loosing would be very angry story here…


Many of the buffed heroes in my roster. Upset what’s coming.

Harder stages to get the emblems? That’s bad, since it’ll increase the unbalance between the tops and the basis even more.


Harder quest stages + Stronger heroes, to not fight a single orc with a nuke :slight_smile:


Apparently SGG is intent on letting us burn through our consumables on the class quests.


There are already hero restrictions in emblem quests and the last is rec 4000 power…seriously, who really complained they were to easy??..guess they don’t want anyone not in a top 10 alliance to be able to complete emblem quests…great move SG…:roll_eyes::roll_eyes::roll_eyes:.


Really excited by the alliance message upgrade! Hope it is as good as I imagine :smiley:


Aegir isn’t a top rank or overpowered if anything he gives other people who don’t have guin, ares, gravemaker, kuchen, delilah… a better chance

Weekly raids isn’t a top allaince feature there is a ton of luck involved in matchups. Meaning I don’t expect to see the same people at the top week to week. Furthermore it’s basically a free to play feature which helps lower power teams.

A lot of the core hero’s were buffed this is another help to free to play or cheap to play players WHICH also helps them on the class quests which were so easy before you could win exclusively on carpet bombing every time. This is 5 dragons, 5 bombs, 5arrows, 5 axes. You could complete this with 4* hero’s only. Yes some of these quests are harder then others and yes I’ve lost with bad boards as well. Now your core hero’s are stronger making the changes to the class quests a wash regardless.


Really looking forward to the weekly tournaments! Hope it’ll be a bit newbie friendly and not too dependant on having a super deep roster (like the class quests, which I can never do because I don’t have 5 eligible heroes trained :wink:)


Looks like slow heroes finally have a purpose in the meta again, raid challenge rush attack is wild… and as I’ve yet to max any slow heroes, that’s going to be a tough challenge for me to compete in.

All the hero adjustments are solid and I like the leader message ability, unsure about the final stage difficulty… don’t really want to have to start resorting to heavy item usage.


So by this logic then, the final levels of rare quests and final level of challenge events need to be jacked way up in difficulty because you can carpet bomb those as well.


Is it weird to only feel largely excited about the alliance announcement board as @DBC?

The tweaking of the classic heroes is an interesting touch. Thorne is… still Thorne.

I am “definitely” not one of the ones that complained about Emblem Quests being too easy. In all the posts I ever did about in the Trial feedback threads, they’ve all been mostly talking about how to make work with what I had…


That would make sense if there was some type of continuity that says that all quests and events should be equal difficulty or equal rewards.

Right now emblems tend to be the newest and strongest rewards which should mean they are the most difficult.

But beyond that no I don’t think any high reward final stage event should be won exclusively by consumables with little to no involvement of hero’s.


Except for Hu Tao Luck would have it that I don’t have any of the buffed heroes. I tell ya sometimes you just Gotta smile and that’s what I will continue to do :grinning::pirate_flag:


@Shohoku79 I’m also excited that the annoying 1 on the shop icon is going bye byes lol :wink:


It’s very useful.

It’s basically like a pinned message at the top of chat, and it supports font colors, and if you need to write a lot it expands into a popup window when you tap on it.



Raid tournaments were tested a lot and SG actually listened to many of the complaints from beta testers. If they were released as the last beta build the advantage from top players is a bigger roster and knowledge of board manipulation.
But since reward loot is dependent of percentage and not actual placement we expect to see different people in the top tiers

I believe that increasing difficulty of last stage of emblem quests is due to lots of bragging that quests were too easy. Not tested in Beta this time. Anyway that is just my opinion…

Aegir was not found OP by beta testers but now not totally worthless and somewhat of a challenge with a bad board

Though many heroes were tweaked there were a few (Thorne :frowning_face: and Khagan that we felt should have been given a little more love)

Alliance board announcement is awesome. :+1: SG


Disappointed they made the last class quest harder. It was already very hard, with limited number of heroes available. Don’t understand why they are making these emblems so darn hard to get. It’s like they created a feature, but they don’t want you to use it.


Lots of my unfashionable 5* have been buffed so I’m really pleased.

Happy to suck it and see with raid challenges.


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