Hiya, thanks for joining me here on the forum. A wonderful place to exchange ideas and hold each other against our bosoms within our minds.
Anywho, today’s request is to vary ascension requirements by hero.
First, what exactly do I mean? Currently all 5* heroes require four 3* unfarmable ascension mats to reach tier 3, and then those same mats plus six 4* unfarmable ascension materials for tier 4.
I’m not here to complain that there aren’t enough AM in the game. I actually like their rarity. BUT what I do think is flawed is that it costs the same AM to ascend Mok-Arr as let’s say Hel.
So first we have Mok-Arr, an extremely situational hero who is mostly despised within the game community. A hero who appears to be an overgrown fish who can maybe breathe air, but he still attempts to kill his own allies unless they’re flying the purple evil banner. He’s kinda cool, but unless he’s your only 5*, he simply is not going to be a practical choice for players to ascend.
Then you have Hel, a demon with huge style points who blasts the enemy team and stops their abilities in their tracks. Useful on offense and defense. Useful in raids and for completion of quests / events. Universally considered a top tier hero within the game community.
Both cost eight 3* and six 4* to take to final tier.
WHY!!!
I think there are a large number of heroes who kinda obviously slot into this middle ground where they’re good but not amazing. Keep those heriesnat 8/6. But maybe for the Mok-Arrs, Atomos, and probably at this point majority of the classic TC20 heroes let’s talk about moving them to 9/3, or 7/4.
What I’m saying is, make it easier for players to commit to upgrading heroes who are clearly not top tier.
And Hel - make her cost 8/8. 10/7. I think that’s fair. Heck. 12/8 even. Realistically if you’re getting one of the best heroes in the game, I think that’s a trade most players would be happy to make.
Discuss. Vote. Rest your head on my bosom and tell me about life.