At first I was excited about the Realm Bonuses, then I put them in action…
Fenrir (Niflheim Realm) - All enemies receive -5/-10/15% accuracy as long as ally has low health. First read, this was my favorite…every time Fenrir drops in the red, ALL enemies get blinded. Problem - It wipes out all stronger blinds by Drake, Onatel, Neith, etc. Then the kicker, if the next move he fires and heals, another heals him, or he dies…ALL enemies lose the Realm Blind and any previous Blinds that were up are gone. Seems like this bonus hurts the team more than helps. Really shocked and disappointed this was the intended game play function of the bonus.
Freya (Vanaheim Realm) - the mana of all enemies is reduced by -5/-10/-15% when a Vanaheim hero dies. So, this bonus is so insignificant I thought there was a bug at first. I had to record and watch frame by frame. In both raid and map, the enemies would lose a small tic of mana (5% presumably, but the normal end of turn bump jumped them past where they were before the mana loss…Any hero fully charged…will remain fully charged after the “loss” then gain.
Heimdall (Asgard Realm) - All allies gain 10/15/20% mana when an Asgard hero dies. This one “seems” relevant, but I chose to level Telluria over Heimdall so haven’t been able to play with this one.
Did not pull Tyr or Sif so won’t speak on those.
Anyway, it really feels out of all the Event and Seasonal “Family Bonuses” these are by far the worst.