Rumor from Beta, very few people Beta tested gnome appearance rate on the official forums
Reused Coding
Still a good chance SGG just reused the AR dragon code
But
SGG may have adjusted the rate per WE
World Energy
If it is like AR dragon, the appearance of the VF gnome rate is based on energy spent per manual run / auto play run / per loot ticket
More WE spent, higher appearance rate
This has been confirmed by players for AR dragon
Most likely to encourage using energy flasks and loot tickets
Same World Energy
If it is like AR dragon, the appearance of the VF gnome, for stages with the same WE and same difficulty, stages with lower number of mobs have a lower chance
But the difference is very, very small
So almost always better to pick based on
World Energy
then
number of recruits ( SGG is weird about resource loot drops ),
1* / 2* loot drops,
how fast you can farm it,
how many loot tickets / energy flasks you are spending,
1* / 2* troop drops
then
Average number of mobs per run
Maximum Gnomes
If it is like AR dragon, only the Devs know how to maximize VF gnomes
Lack of Transparency
As Far As I Know, the Devs gave no information about VF gnome appearance rate
Even if the VF gnome appearance rate is identical, the Devs very careful answered questions to hide several critical factors about AR dragon appearance rate
Example
Higher WE per run means higher chance per run
Hard mode has higher WE per run than same stage in Normal mode
Hard mode has a higher chance per run for the SAME STAGE in Normal mode
If
Hard mode stage ( Ex: 2.1-1N for 7 WE)
has SAME WE as a
Normal mode stage ( Ex: 2.27-10N for 7 WE )
do they have the same chance or different chance?
Daily limit
Do not forget, unlike AR dragons, VF gnomes have a daily cap ( see notes )
As a general rule, loot rolls are tied directly to World Energy
Especially ascension items, and ingredients ( see notes )
3 WE
So if you just want to get ascension items, or ingredients,
3 WE Valhalla stages ( 50% WE discount ) are probability best
2x total bonus loot rolls ( ascension items and ingredients ) per 1 WE due to WE discount ( 6 WE / 3 WE )
Kits
Best kits/ backpack per energy during VF should be VF.11-xN ( see below 4 WE )
VF special event kit nerf, 4 WE, 8 WE
VF special event kit nerf
province 1-9 are usually the 6 WE provinces in a Map Season
Provinces with 6 WE usually become 3 WE during each Map Season’s special event
So you usually want the best Adventure kits/ backpacks in provinces 1-9
So it looks like Adventure kits/ backpacks ( see tool tab for increased chance )
are
Boosted for AR ( Season 2, Province 1*** )
***= 1 is inside 1-9 plus AR includes a +50% loot bonus
regular for Underwild Descending ( Season 4, Provinces 2**, 24, 29 )
** = 2 is within 1-9 assuming VF is the model for UD
nerfed for VF ( Season 3, Province 11*, 26, 32 ),
*= 11 is outside 1-9
4 WE
Best kits/ backpack per energy during VF should still be VF.11-xN since it is the cheapest WE ( 4 WE ) that still has an increased chance of kits/ backpack ( effectively 14x kit loot rolls ) and 1.75x total bonus loot rolls per 1 WE due to WE discount ( 7 WE / 4 WE )
8 WE
For loot tickets you might consider VF.11-xH ( 8 WE ) which has an increased chance of kits/ backpack ( effectively 33x kit loot rolls ) but only has 1.375x total bonus loot rolls per 1 WE due to WE discount ( 11 WE / 8 WE )
Translation
Stages VF.11-xH
have effectively more kits/ backpack loot rolls ( +17.85 % effectively kit loot rolls )
but
less total ACTUAL loot ( -21.42 % total actual loot [ ascension item loot rolls, ingredient loot rolls, food and iron ] ) than
Normally I place the two least sturdy heroes in slots 1 & 5
But enemies have Special skills with Target, and nearby, mana freeze
Placing Cleansers in slot 1 & 5 makes it impossible for a single enemy special skill to use mana freeze on BOTH cleansers and a 1 in 5 chance it hits ZERO cleansers
VFRpWE= VF Recruits per World Energy
Recruits = Possible recruit drops
N WE= Normal World Energy
VF WE= VF World Energy
Wv = Waved
MpW= Mobs per Wave
EMx= x = number of Elite Mobs
MpBW= Monsters per Boss Wave
MpR= Monsters per Run
VF Province 1, Difficultly Normal ( VF.1-xN)
Normal WE= 6
VF WE= 3
Click for Table
Stage
VFRpWE
recruit
Wv
MpW
MpBW
MpR
Special Note about Stage
VF.1-3N
VF x3.33
9,10,11
3 Wv
3,4
B03
9-11
-
VF.1-2N
VF x3.33
9,10,11
3 Wv
3,4
B01
7-9
-
VF.1-6N
VF x3.33
9,10,11
4 Wv
3,4
B01
10-13
-
VF.1-4N
VF x3.0
8,9,10
4 Wv
3,4
B03
12-15
-
VF.1-5N
^
^
^
^
^
^
Values same as VF.1-4N
VF.1-7N
^
^
^
^
^
^
Values same as VF.1-4N
VF.1-8N
^
^
^
^
^
^
Values same as VF.1-4N
VF.1-1N
VF x2.33
6,7,8
3 Wv
3,4
B03
9-11
-
VF.1-9N
VF x3.0
8,9,10
3 Wv
3,5
B01
7-11
1st Wv alert
VF.1-10N
VF x3.33
9,10,11
4 Wv
EM03
B03
12
EM buff dispel immunity
VFRpWE= VF Recruits per World Energy
Recruits = Possible recruit drops
N WE= Normal World Energy
VF WE= VF World Energy
Wv = Waved
MpW= Mobs per Wave
EMx= x = number of Elite Mobs
MpBW= Monsters per Boss Wave
MpR= Monsters per Run
1st Wv alert= Depending on RNG, and team, first wave can be difficult for auto play
Edit2,
VF.6-3N Autoplay team
Valhalla Forever, Province 6, Stage 3, Difficulty Normal ( VF.6-3N )
b.= base hero, no costume b+= base hero with costume bonus b^= base hero with maximum costume bonus c+= costume and costume bonus X^Y+Z= Rarity/ Stars X LB Level ^Y Class +Z example b.4^75+18
Even though, I use more WEFs in Atlantis, I find Valhalla Forever is brilliant for mainly:
3* & 4* : Crafting items like - Nuggets, GrimoireD, MidnightR, Lumber, DragonB
= I collect a lot by doing about 600 WE over the period. That is 360 free WE + 4 flasks @ 60 WE.
Bones, Ores, Iron are also welcome.
Gnomes give additional stuff = a welcome benefit.
about 720,000 XP = better efficiency than Atlantis.
So overall VF is good AND I do mainly 1.01 & 1.02 in speedy auto play !
This image is indeed very very useful and handy @Gryphonknight thanks so much for sharing it.
But I’m wondering if there is any chance anyone could pin it to the start of the thread? This would save a lot of time having to scroll through the posts to find it - I’ve also just cleared a green elemental chest thanks to this, but did spent some time looking for it though.
Is there a tag for all mods? don’t want to just burden one mod @moderators
My personal favorite is 9-8H. I read somewhere that gnomes/Atlantis coins are more frequent on Hard then normal. This I always play hard. Plus hard gives you more loot