🩅 VĂ€inĂ€möinen – 5* Nature / Green from Legends of Kalevala

i def agree that he needs a buff in his damage. I think if we saw that, it would even out to make him more desirable to the masses. But for now Im gonna keep using him especially against def teams that like to bring all heroes that attack all.

I’m leveling him now. I also got the other 5* green, the ugly toad, but figure this guy’s special is a bit better because of the accuracy debuff. It’s the same as giving your entire team a 30% dodge bonus and we all know how horribly annoying it is to fight C Kadilen. 30% is less than Kadilen’s 45% but it’s still something.

1 Like

Having the hardest time trying to figure out who to work in first: Vainanoinen or Iku-Torsu.
Blind vs Water dmg


vainamoinen will be a better tank, because he discourages fire undispellable 5 round blind is great, currently leveling him to use him as a tank.

1 Like

the passive and the family bonus are excellent but I am not convinced 
 compared to the heroes who have come out and who have recently come out, it seems to me weak 
 old vainamoinen in name and in fact to be rejuvenated 
 with an increase of% of the blow I agree on the 300 and a slight increase in Blind% from 30% to 40% / 45% to at least keep up with the game 


2 Likes

I really wish these Kalevala heroes were slightly better. With other hit-3 heroes now doing as much as 390%, the damage these Kalevala guys put out (280% and 270%) seems extremely lackluster by comparison.

300% would seem much better. It’s still under the 320-360% that others are doing but it makes it easier to want to level them. Now it’s a tougher choice - will the second part of the special (water damage over time and accuracy debuff) be worth the lower damage?

1 Like

I think this guy would be a better tank than he gets credit for. With Blind to All and when LB his defense is 1010. With the fast mana he will hit 3 quickly then rinse and repeat.

Accuracy seems overlooked for winning matches because it relies on a different way of playing than hit em all and hit em hard. I have a full accuracy team and it win almost all matches if it gets charged. Missing a special attack is brutal to a teams synergy.

2 Likes

Meh, this guy just doesn’t have it. I mean he’s perfectly serviceable, but for a brand new event hero he is pretty weak. Worse than Dr Moreau and C Drake IMO. Yes, the blind goes to all, but 30% is low.

2 Likes

Hard disagree. Anything less than 450% damage to all and 95% blind at very fast speed and he becomes Friar Tuck’s dinner.

4 Likes

By the rate of this game’s progression. These heroes would be obsolete in months.

1 Like

He is doing a very decent job at the moment in the war for me. Definitly a clear improvement. Discourages red.

I see alot of raids where the first attack is mono red then a switch to another color. Conclusion for me, he makes a very decent tank. Don’t forget that due to his stats he can survive 3 tiles of mono red then the passive heals him and gains 15% mana before his attack turn starts.

1 Like

Did you go defense path? Would health path (to benefit from passive) not be enough for him to survive three tile mono red hit?

I prefer defense over health in general. Especially on Sorcerers which have def node advantage in the talent tree.

Below a full attack path.

And def. vs attack i prefer def as well. Blind is too good.

1 Like

Thank you! I’ll give health a go but mine won’t be levelled for a couple of months.

I have both this guy and the other green 5* (Vainamoinen). I’m currently leveling the other one, but am not sure which will ultimately be better.

Vainamoinen does -30% accuracy to the entire team, while Iku-Turso steals healing and does more damage via his water DoT.

I hate fighting against dodge and -accuracy so I figured the other one would be better. I’m currently using Quenell as my green flank hitter in raid and war defense. I think in most fights she only fires once, so replacing her with Vainamoinen may be better for the -accuracy debuff, as her massive damage from the 2nd strike would not come into play.

Thoughts? For defense, which would you prefer? Iku-Turso or Vainamoinen ?

I have a couple of the newer green hit 3 heroes so wasn’t as excited when I pulled this guy. My alliance doesn’t run green tanks so do people think he’s better than the other hit-3-greens in any way?

Of all hit three heroes, him and Iku Turso are best green tanks currently in game :wink:

Also, combine Vainamoinen with any other hero with spell dodging and enemy cant touch you :slight_smile:

blind+dodge = laugh in their face

Def benefits just as much from the passive as hp. With hp you may heal a bit more raw hp numbers but then are less able to take hits than if you healed for a bit less hp but with higher defence. Basically it doesn’t matter because roughly 1 Def point = 2 hp points which is seen in the emblem tree as well so either way it works out roughly the same

Hp also increases your war team points for beating you so makes you a target. This is why I almost always prefer Def over HP

I thought I saw an LB Vainamoinen with 1000 def in the LB hero thread. Did you even out the def and atk nodes?

edit
 crap nvm. didn’t quite read the top part saying that it was full attack path. This guy will look to unseat Frigg in my war defence. Tanky stats either way, sword or shield path