this needs revisited but revised.
make the offer twice a month. put them on a rotating schedule like rare quests. one offer is an item like a cape then the next offer a couple weeks later is a scope
guarantee the mats if bought
Make them affordable for everyone and only purchased with gems
put the offers about 2 weeks a part and start at the end of the rare quest rotation once rare quests come back around to the beginning of their rotation so that the same mats don’t coincide with each other at the same time.
suggestion 400 gems for a cape, 800 gems for a scope
this would keep it affordable for f2p and c2p while still giving p2w the options to buy guaranteed mats. Remove mats from the current cash only purchases, add more trainer heros or troop tokens to those to keep them worth buying.
i think this would shift the balance of the game away from the p2p direction it’s heading.
mats used to be the #1 item that bridged the gap from f2p and p2w. sure p2w could buy better heros but they had to put the time in to earn the mats to max those heros. this would give f2p and c2p chances to earn more guaranteed mats they need without hindering p2w players or giving them further advantage
just want to say before it gets brought up that i do agree p2w players should have an advantage if they’re willing to pay for it, but if there isnt a better limit on that advantage then the game will eventually die. I’m getting players in my alliance that are coming from other games that have gone down that road, and they refuse to spend anything on this game because from what they can see, it’s headed in the same direction.
Sure at a slow pace with small steps but small steps towards p2p are still small steps towards the failure of the game
I am a p2p player, but i still want a well balanced competitive game that doesnt give too big of an advantage to spenders.
this would also add another dimension and strategy for some f2p and c2p players that feel they cant advance any further without spending or lose interest in even trying to be competitive because they cant buy their way through it like some of us do. Those players would have to strategize their gem spending for more than just heros. You can summon all the heros you want but if you cant ascend them then it doesnt do any good.
example:
players has played for 9 months or whatever, and has used tc20s and only used gems on elemental summons and limited time summons
player accumulates 30 4* and a handful of 5* but majority of those heros are stuck at ascension walls
this would give the player the ability to say “well stuck at ascension walls, think I’ll use my gems for the upcoming mats instead of summoning more heros that i cant ascend”
wouldnt lose revenue for SG. Wouldnt hurt p2p. Wouldnt give f2p a substantial leg up. But would help all 3 parties a little bit.
I’ll end the word vomit now
thanks for reading
hope to hear feedback. thought about making a new thread since this one is extraordinarily long (props for all of those well written thoughts and suggestions @tunafish )