I am curious what are your experiences in using 3*/ unemblemed 4*/ 5* at 3.70 against strong teams in wars or raids.
I am in an alliance that has a war score of around 130k.
Until a couple of weeks ago I was using successfully in wars 3*/ unemblemed 4*/ 5* at 3.70 heroes.
In the last couple of weeks I think also the team power of the teams we’re facing has increased (usually at least 4600-4700+ TP) and these heroes are getting killed after 2-3 slash attacks or 1 slash attack and 1 special. I usually use 3-1-1, with the two off-colour heroes being healers.
Of course if I manage to fire an (over)healer early in the game, I am fine, but if I don’t have a good board, which happens often enough, they get killed very quickly. Recent examples: Lidenbrock at 4.20, Xno at 3.70, Frosth at 3.70 and Frosty at 3.55 +19
And I think back when I was reading about people using 3* and 3.70 5* successfully in wars and raids. And I remember that I used to do that as well. So either my game play got worse, either I advanced too far in the game and I need to adapt accordingly or with limit breaks and all defenses are stronger and stronger or a combination of all of these.
I want to stress that this is not a “complain” post, just one of sharing perspectives and understand how I should adapt my gameplay. Maybe simply I should not attack anymore such strong teams with unmaxed 5* heroes and use these teams only for clean-ups.
Looking forward for your experiences and perspectives.
I’ve felt like there was a sudden change in the effectiveness of my 3*s, even when emblemed/LB’d. I assumed it was just rng or I crossed some threshold & was getting matched to new higher power/different hero teams. (Similar timeframe was shifting from being in low gold to high gold for arenas & a high percentage of war wins). Not the first time of hitting a plateau as I grow, so I didn’t ascribe anything more to it than that, but maybe there is?
I would hazard a guess that due to the way the damage calculation works when the offence Vs defence ratio gets over a certain point out can start to become overwhelming and it might just be because of the increased teams you are facing?
A bit like the map stages, in the beginning you get to where you can’t go anymore because it reaches a tipping point even with his strategy then just a few levels up here and there and you can go on a few more?
That’s my unfounded but realistic theory based on what you have said!
it’s quite possible to ‘over advance’ in stages / raids so that you’re simply overwhelmed by the opponents stats. Then it’s a matter of carefully selecting the team with your specials to match theirs and just accept you need an above average board
also realise that a lot of the newer heroes have passive skills so that actual damage received is less than with others
sometimes it’s not even the TP that’s the issue, speed matters! If they’re all fast then they’re so much more likely to fire before you so avoid those teams
work on your troops to bring the supporting stats up
accept cleanups or aim for the more suitable opponents! Generalisation: Depending on your teams, if you’re more than 300 TP lower than theirs then you need an above average board!
good luck!