I don’t know how deep this rabbit hole goes, but my alliance has noticed an issue during wars. I’m a member of a top 10 alliance and we’ve noticed some other alliances trying to gain an edge over a stronger opponent in wars.
It’s painfully obvious when the other alliance only attacks 1 team at a time (several others offline on a discord call with the attacker). These hits typically take very long (typically 4 to 10 minutes) as they are discussing which move to make next. When every hit becomes collaborative effort, poor team selection and poor moves become very unlikely, and maximum efficiency results in much better scores.
I don’t know what SG’s policy on this is… but I call it cheating and in my opinion, goes against the spirit of the game. It’s become more common since the release of the aethers since only the winning team gets them. There’s really nothing that the game can do to stop this since it’s a commonly used app that runs separately from Empires & Puzzles. My idea goes to compensate people who aren’t doing this.
The idea is simple. Give a point bonus for any kill that takes less than 3 minutes. A fixed number wouldn’t be useful for alliances with fewer members so a percentage would be the most effective. The amount should be significant enough to warrant fair game play but not so much as to alter the game mechanics… I’m thinking 20% would be a good number.
Rewarding people the play their own war battles in such a manner would outweigh any advantage gained from discord cheating, and if both alliances are playing fairly (which most do), the bonus would be gained on both sides.
Another bonus is that effective tile manipulators that play well and with pace can earn additional points for their team. Thank you for your consideration.