This morning I woke up after new S4 provinces opened up and a new hero showed up in the gate. Days like this usually mean a ton of posts in Line, reporting on pull results, talking about new heros. Today - crickets. Almost like S4 didn’t open as expected. Quick check shows that it did indeed. Just the excitement was missing. Could be that many are just still tired after using many materials to fight the MT, and aren’t looking forward to the re-supply.
Or it could be that because this isn’t a game-breaking hero, no one cares. I myself pulled Russula, and my reaction could be the same as many. Whatever. With the scarcity of ascension mats in the game, I will probably not level her anyway. Waiting seems like the best option. Waiting to see if there is a use no one has found yet, waiting to see which hero is the next to undergo a nerf hammer, just waiting. And isn’t that just fun.
It almost seems like we are in some kind of psychology study that we were not aware that we signed up for, like the disputed ones done back in the day surrounding working conditions. A “Just How Much Will They Take, and How Long Will they Take it For” type of study. Because we know that you certainly don’t respond to player feedback.
Let’s review the past year.
Last year, you release a hero that had great synergy with two flanks, and it happened as everyone was getting their defenses to 20 nodes. It was ridiculous, and you proceeded to nerf both her, and poor Vela over and over until they were just shadows of their former selves. The time it took to you to do this, also meant that all the counters people levelled for this trio were also affected, and number was much higher than it should have been. Okay. So what were the key learnings?
Your’s seemed to be that flanks are more important than we first thought, so you proceeded to release 2 flanks that are crazy together, without the magic tank. Great.
Countering this trio, then the duo, and then the Queen of VF means ascending more heros, meaning the desperation for ascension materials grow, and the drop rates just as low, maybe lower than ever. Good for deal sales with mats in them I guess.
People leave after every cycle of VF war. Why? Because it is just no fun. Even when you do well, it is only relief. A “phew, got through it again”. The introduction of limit breakers means that we will be facing 5100-5150 defense teams in all the other wars. Result? Less fun, more RNG. You get what you need on your starting board, or you don’t.
You have stated that the purpose of them is to introduce harder events, where FTP will need better heroes to complete. Why then do the missions in beta so far for these limit breakers have a higher Team Power recommendation than most FTP players could field?
You have also said that active players will be able to max several heros in a short time, as the intent is to make them more plentiful that emblems. You have not said that you actually mean active players with high limits on their credit cards will be able to do so, but that is what we all suspect.
Why do we suspect that? Because through everything so far, you have proven to be kind of mean-spirited liars. #Hamgate statement that 80 crates of ham doesn’t upset balance? Clearly we must believe that you are liars. As the other option is that you are just absolutely clueless about your own game. That you are working on a solution for duplicates? We know that is very unlikely, after having said it for so long with nothing, so, a lie. As people have saved them for years, they have become less and less useful with the insane power leap you have introduced. One Ares is useless, let alone multiple.
If you require an example of mean-spiritedness, just look to the nerfing of titanium shields.
This game needs an increase in mat drop rates, to keep up with power creep, which needs to slow down, but I’m sure that will not happen.
So I guess my question is, will you do anything to prove me wrong? Or just introduce QoL “improvements” like the ones that make the heros stuck at 3-70 flash at you…