Upcoming 5* heroes - which skills/ abilities do you want to see?


#1

Hello,
which skills/abilities should the upcoming 5* heroes have?
Tell me your ideas.

  • I wish a green tank with the ability from Cabin Boy peters, but he should hit 3 enemies.

  • i wish a blue dispeller, which buffs the atack from the allies


#2

I have many ideas but the first skill would be to be trainable from TC20…


#3

How about an ability:

“Any effect it ability that would cause you to loose Mana gives you that much Mana instead”

How about a hero like red hood that has minions but rather than heal give heroes Mana?

Confusion in the ranks randomly moves your oppenets heroes arround fir x turns

A healer counter if some sort like “any time a enemy hero heals they take 50% of the heal as damage instead” last x turns


#4

Wow some nice ideas. I like the healer counter


#5

We have counter attackers which are used quite often.

Why not have counter attack healer that only affects healers.

Most commonly used is a counterattacker with 2 healers in a lot of teams . Counter attacker for attackers great but if you had a counterattack for heals as well it would even out the field a little more.

It could be done as a special which is triggered when mana fills up and whilst this special is active a healer can’t heal himself or others for say 3 to 5 turns even when thier mana is full.


#6

Another hero/special is one I call SPEARHEAD.

He would throw a spear at one hero, When he misses the spear head is empty but when he hits the hero he hits the hero blows up.

4 or 5 star, Slow to average mana fill, 1200 to 1400 healing, 570 attack and 680 defense. Lower for 4* of cause.

He could also have a special that if he misses near by allies gets +25% hp for his lack of achivement and if he hits enemies get -55% hp

Just a thought


#7

I have an idea for the special ability called “Maya curse” or another “curse”.

For 3 turns cursed hero 35% of enemy given damage gives to random hero from the same team.
(the skill works also to enemy’s special skills)

Example:
My enemy has 5 heroes: A,B,C,D,E.

Hero B attacks my hero with 300 damage. If it’s cursed, he also attacks me with 300 damage but hero A, C, D or E receives 105 damage (35% of 300).

Each level up gives +5% of returned damage.


#8
  1. status switch team gains all buffs the enemy has and removes theirs

  2. sacrifice heroe with lowest remaining hp… followed by a tornado effects 60% mana and the board reshuffle


#9

Armor of light.
Mana: slow

  • dispell all debuffs of the Hero, dissipables or not

  • the Hero gain an armor with 25% of his max health. (Warning: Doesn’t count as minion, can’t be dispelled or destroyed by Gobblers)

while armor not destroyed:

  • hero immune to further negative effects
  • +95% defense against specials abilities.
  • all offensive special abilities are deflected back to the enemy attacker, effects included with 80% of “initial” attack damage.

Grades
Titan: B (titan’s special can be reflected with effects included for free debuff on titan, but easily destroyed by normal attack, can be used as a shield)
Attack: A+ (extremely powerful in raids and war for sure)
Defense: C (can be easily destroyed by board tiles)

Total: A


#10

Someone posted an idea for a Chameleon hero that can adapt to the opponent. I don’t recall what all they put in for levels but I liked the idea. Thought if he/she could change to the direct opposite of the power hero of the opponent then they could have different specials depending on the color they are at the time.


#11

Mimic.

Copy and cast the special of any enemy hero of your choosing.


#12

Lacking any imagination, I want heroes that have the ability of rare titans: to reflect all damage of a specific color.


#13

These heroes would only be interesting in the def team


#14

I’d like to see some game breaking effects.

  1. Change any gem on the board into a diamond and detonate it.

BTW, I think this would be hilarious to see on a defense team. The gem would be chosen at random but otherwise work as described above.

  1. One of these effects chosen at random.
    a. All allies gain 50% mana.
    b. All enemies lose 50% mana.

  2. All enemy Special Skills are countered for 1 turn.

  3. One random hero (ally or enemy) dies.