Unreasonable Emblem Odds [Developer Response in Post 100]

I’m guessing class quests will even the odds?

Perhaps. Perhaps not. At 20WE (apparently) they better be worth something

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15000 emblems to max a set and “someone on beta” said it takes a year to max a 5*. So this means that we magically get 15000 emblems a year and it takes a year to max 10 heroes…10 heroes a year…10 - per year…jesus.

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I’m curious to see how accurate the 3500 and 4000 expected HP teams needed to win the class quests.

I’m sitting on a max of 4100 team but when I can only use from 2 of the 10 classes I may find myself struggling to win even the 3500 lvl after ruling out on average 80% of my heroes.

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The whole reason for the classes is to power up our heroes enough to fight 13 * and 14 * Titans. This is gonna be long and fun and hard lmao. That’s what she said.

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You have to seriously learn how to farm chests. I’ve been opening 4 - 5 chests per day for 4 months now (2 monster, 3 raid). For the last two months I’ve been tracking all my gems earned and spent from loots (titans, chests, MV, etc.) I collect an average of about 1000 gems per month and spend about 1150 skipping the wait times on raid chests for a net expense of about 150 gems per month. I’m also on VIP so I know I’m still adding to my gem balance over time.

I collected 13 non-farmable asc mats from chests in December and 7 so far this month. So for a net expense of 150 gems a month, this is a fairly good deal. It’s not as good as my titan loots but it does pay off. All you have to do is open a raid chest when you get a full set of flags and win 24 raids per day. When you fall short of that goal, it’ll eventually become a day when you only open 2 raid chests instead of 3. The gem cost should be around 10 gems when the cool down timer reaches 6 hours.

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Here’s my tutorial on completing the Hero Class Trial quests. I have yet to confirm whether a change that was made late in the beta was fixed to make these quests beatable by lower powered teams. We’ll see when the first quest comes out.

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All of that is super helpful and appreciated @madmarv but you shouldn’t have to manipulate the system to that extent just to maybe max 10 heroes per year.

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I’d be mental to spend that much gems daily on chest acceleration :wink: I open 2 raid and 2 monster chests per day. Had a day off from work today and decided to experiment and check out the odds on emblem drops with raid chests acceleration. Current opinion is that drop rates are a joke, but that might change with time and better luck.

Cheers for the tutorial btw :+1:

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Thanks 20 characters

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Thanks, I agree that the emblem loot system is still way too inadequate to supply a good game experience.

I wrote a post in beta asking the devs what kind of game do they envision this becoming? One where players only have a few or maybe one really good team, or a plethora of Talented teams at all star levels.

There’s pretty much never a response directly from the game developers. I for one would like to see the latter case because I like building teams out of a wide variety of heroes. To get there, the game has to figure out a way to get more emblems to everyone regardless of their play style (F2P or P2P).

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I know I’m in a tiny minority, but I’m glad the drop rates are extremely low on emblems. It means the game meta will be slower to shift, which is an extremely good thing, IMO.

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The point that I was trying to make was that between getting a 5* and then leveling them and then maxing emblems - you’re talking over 12 months, God knows how much cash, and an insane amount of resources. I’m just not sure if that is going to be worth it for me and a lot of other players who have busted their hump and wallets for their current armys.

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Fair enough. But much like freaking out over your sports team losing its first 2 or 3 games in a 100 game season, I think it’s a bit early to sound the air raid sirens of despair. Let’s see what the weekly raids and other special events have for emblem drop rates. After more data, then we can better assess if it really will take 20 years to max a team, or if it might not be as bad as the first few days suggest.

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People aren’t complaining that their particular drop rates are bad. No one’s drop rates are good. We’re learning what the odds are for getting emblems through various means, and they aren’t looking good. Normal Titan loot? Zero, per @Petri. Rare titan loot? About as common as the 4* roll. Chests? Zero or one, with small odds of 2 or 3. Elemental chests? Anywhere from 0 to 50, but mostly around 5.

This isn’t telescopes we’re talking about, where you need 6 to max a hero. You need 1500 emblems to max a 5* hero. You need 65 just to take the first step on the tree. If a diligent grinder using gems to speed up chests is getting 2-10 emblems per day, plus 72/week from Trials, then we’re looking at about 6,000 emblems per year, 600 per Class. So about 30 months to max a 5* hero, though in that time you get one from each class maxed.

To me, this is unacceptably long. A month goes by, and a few weeks, and I can finally get +1 on each of 10 heroes. This is is supposed to give me a sense of progression, really? The Antarctic ice sheets are melting faster (unfortunately).

My biggest concern is that SGG’s plan is to keep this drop rate at sub-snail pace but start throwing lots of paid offers for emblems.

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you do understand maths that 36 emblems per quest is sht right?
right now it takes 1 whole year to max a rainbow team of 5
for 4* mat ascension alone, that’s taking into account your team is strong enough to challenge quest.
Now for emblem, it’s on a whole new level of grind.
Lets say average of 4 emblems per day(optimistic) from daily chests + 2/3 elemental chest per month + 2 emblems quests per week
(4 * 365) + (3 * 30 * 12) + (76 * 52) = 6492 emblems per year
on average, only 650 emblems per class per year
fully maxed 5* = 3000 emblems
that takes average of 5 years to max a rainbow team, and that is taking in account none of your rainbow team has 2 or more hero of the same class.

I’m tired of the grinding and would anytime call it quit.

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And have we seen new weekly events yet? No.

What if 10, 20, or even 50+ emblems can be won from weekly events?

That could be 2600 more emblems per year. And that’s only one set of weekly events. There could be more emblems drop from other challenges and events. It all adds to the annual total. Divide accordingly to calculate expected monthly or weekly average emblem earning potentials.

It’s too early to calculate yearly totals based on 2 days’ worth of drops. In my most humble opinion. I reserve the right to be wrong and everyone else reserves the right to beg to differ with me.

But in my estimation:

Patience, grasshopper. Patience.

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You’re right - it remains to be seen as to how many emblems we get but it seems that everyone agrees that they need to be MUCH higher than they currently are.

I may be pleasantly surprised, but SGG’s modus operandi with events is to give out nice rewards to a tiny number of people. As I know too well (and you, I believe, do not) winning or placing in these events is a huge sinkmof time, energy, resources and gems. I may be pleasantly surprised, but if there are emblems awarded, the top 100 players or so in each weekly raid challenge—to be released at some unspecified date this year—will get them. That leaves about a million players with no extra emblems.

If we were talking about just your experience or mine, I agree. But we are aggregating a lot of people’s two-day experiences and seeing a consistent pattern: very slow emblem drops. Not merely rare, but an un-fun level,of drops.

I care too much about this game to let this design decision go unchallenged. The devs can change it easily. They should. I’m not,looking for a flood, but even guaranteeing one emblem per chest would make the grind feel a bit worthwhile.

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If they keep the drop rate, they should do something to the cost.

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Lol, 1 year if you speed chest and are high enough to play (and complete) all the stages of the class quests.
Aka, 1 year if you are an older that pay visit to this forum.

In ll other cases it takes longer, lol.

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